30 Character Showcase #15: D4VE

This month marks the arrival of the 5th annual 30 Characters Challenge, the excellent event run by ComixTribe publisher Tyler James, where participants have to create a new comic character for every day of the whole month of November.  I participated in the first year, successfully completing the challenge with 30 badly-drawn characters of my own, but haven’t done it again since.  I won’t be participating this year either, but thought it might be fun to spend each day writing up a little showcase to celebrate a new comic character who showed up in comic pages for the first time this year.  Comics are one of the most highly inventive mediums around, and this has been a particularly strong year for pumping out exciting new stories packed with compelling new characters.  Let’s take a look at some of my favourites.

15. D4VE


Created by Ryan Ferrier and Valentin Ramon

D4VE is a new MonkeyBrain comic debuting next week.  I read an advance copy, and recently wrote a review for it.  It’s an incredibly strong debut, and the dominant force in this first issue is our title character, D4VE.  Ferrier gives us a fully-realised character, incredibly relatable, who ironically enough feels like one of the most recognisably human comic protagonists of the past year, given that he’s a robot.  Once, he was a world-saving hero, but now he’s an office drone, beaten down by a bullying boss, a nagging wife and a son he can’t relate to.  It all feels like a bit of a parable for how a creative personality can be worn down by the mundane realities of life, which strikes a chord for a starving writer such as myself!

In a wider sense, Ferrier seems to have a few interesting things to say about the human condition, using non-humans to illustrate his point.  This robot master race that conquers Earth, then the cosmos, ultimately chooses to settle into mediocrity and the mundane, blind consumerism, because they feel it is expected of them, because it’s what humans would do.  There’s this real poignancy in the imagery of the robots – formerly warriors, or explorers – shuffling down the unemployment line looking to be assigned a cushy office gig, or sitting across the breakfast table with a bride they have nothing in common with, doing all this stuff that crushes them just because it’s what is done.  It feels like a really bleak Charlie Brooker style commentary on empty consumerism and our ultimately unfulfilling lives.

Of course, a big part of D4VE’s personality is conveyed through his “acting”, or how he’s brought to life by artist Valentin Ramon.  And Ramon does a fantastic job.  D4VE has no face, and yet Ramon is able to project onto that blank canvas joy, sadness, confusion, boredom, frustration, despair.  Just in general, it’s one of the coolest character designs of the year: the bashed, scuffed metallic exterior of a robot clothed in rumpled, not-quite-fitting human work clothes.

There’s a lot of world-building going on in D4VE #1, and it seems the incoming story is going to be large in scope, but it’s all anchored around a highly likeable protagonist in D4VE who, upon first meeting him, we immediately want to root for.



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