My Top Twenty Comics of 2013

Welcome back once again to my annual countdown of my favourite comics from the year that was.  You might have noticed that while on the previous three occasions I’ve ran this countdown on my blog the list has been a Top 10, this time round it’s been expanded to a Top 20.  And that is testament to how much of a truly spectacular year 2013 has been for comics.  There has been a wealth of fantastic new titles launched over the past 12 months, while established books have gone from strength to strength, and we’ve even seen a few comics that had been on the decline finding a new lease of life to blast them back onto the radar.  There were so many quality comics that it didn’t feel fair to just put a spotlight on the best 10 this year.  Indeed, it proved to be a struggle narrowing the list down to a top 20, even!  2013 has been a banner year for comics.  At this point I tend to talk a little about how my own reading habits have shifted in the intervening year.  Last year I talked about Image being on the rise, and that trend has continued in 2013, with Marvel and DC all but dropping off the map in my weekly comics haul while more and more Image titles get added to the point where they now utterly dominate my monthly reading.  A reminder of my rules for eligibility: the comic has to either be a graphic novel/oneshot released in 2013, or an ongoing/miniseries that has had 3 or more issues released in 2013 at the time of writing.  This means that while the likes of Velvet, Pretty Deadly, Drumhellar and The Sandman: Overture had stellar first issues, none of them have had enough issues for them to qualify.  Perhaps they’ll show up on next year’s list!  Finally, I should point out this is the first year I’ve done the list that Scalped wasn’t in contention, having finished last year, so that top spot is WIDE OPEN!  Who’ll be #1 of 2013?  Read on and see…

 

20. SWAMP THING

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Swamp Thing is a title that suffered from something of a steep fall from grace.  I remember way back when issue #1 hit as part of DC’s New 52 launch, written by Scott Snyder and drawn by Yanick Paquette, I declared it the best of all DC’s new #1s.  But going into the “Rotworld” storyline I felt the quality slip a little, and so I had resigned myself to likely dropping the title after Snyder’s departure, only deciding to give incoming writer Charles Soule a go for an issue to confirm my decision.  Boy was I wrong!  Charles Soule, working mostly with artists Kano and Jesus Saiz on rotation, has knocked this title out of the park since coming onboard, utterly reinvigorating the series and giving it a bold new direction and sense of forward momentum.  Rather than trying to ape Snyder’s style, Soule is doing his own thing here, returning Swamp Thing to more of a pulpy superhero aesthetic, and letting Swamp Thing make some cool, inventive uses of his plant powers.  Every month, Soule does something new to impress me.  First, he’s gifting Alec Holland with a natural, relatable voice through his narration.  Then, he’s finding fresh wrinkles in the history of The Green to expand and enrichen Swamp Thing’s mythology.  Then he utterly leaves the rest of the Villain’s Month oneshots in the dust with a tale that succeeds in making Anton Arcane skin-crawlingly scary again.  Now, with this current story featuring Swamp Thing battling Jason Woodrue over The Green’s avatar mantle, he’s hitting us with some of the most nail-biting cliffhangers and shock reversals of Big Two comics.  Meanwhile, Kano and Saiz carry on the tradition of Wrightson, Bissette, Veitch and Paquette with their flair for visual innovation, crafting awe-inspiring page compositions.  I’ve said it before, and I’m not the only one to make the comparison, but for me, Swamp Thing has become DC’s answer to Mark Waid and Chris Samnee’s Daredevil, in the way it can feel both like an homage to all that’s come before and a fresh new start unburdened by the darkness of past storylines, and is just pure, exhilarating fun.  Those who did drop the comic after Scott Snyder left are missing out!

 

19. CHEW

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Chew continues to see-saw in and out of my top 10.  As I said last year, it’s not really a reflection on the quality of the title, which has remained consistently entertaining and laugh-out-loud funny, but more on the emergence of hot new titles vying for attention.  It’s interesting, because I can remember when Chew was the new kid on the block, arguably the first in that new wave of white-hot Image issue #1 buzz-books, and now it has reached the point where it is a most venerable stalwart of the Image lineup, several years and nearly 40 issues into its run.  I think one factor in its slip down the rankings this year is that it feels like there have been a lot of occasions where the wait between issues has been a good bit longer than a month.  I seem to be going through this pattern lately of getting the new issue of Chew when it comes out, and not being able to really recall what happened in the previous issue, and taking a while to getting round to read this latest one.  But then when I finally do sit down to read the new issue, I immensely enjoy it and feel keen to get to the next chapter.  And then the cycle repeats itself.  So, Chew might be in need of a little extra spark to reassert itself up amongst the best of the best in Image’s ever-growing lineup, but it’s definitely not in any danger of being dropped, as John Layman and Rob Guillory continue to deliver a comic packed with delicious goodness. 

18. STRANGE ATTRACTORS

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Charles Soule again, this time paired up with Greg Scott in this delightfully smart and inventive comic from Archaia.  This was one of my best purchases from New York Comic Con, with Archaia’s typically superb production values making it a beautiful hardcover graphic novel package.  Strange Attractors tells the story of bright academic Heller Wilson becoming the protégé of aging genius/eccentric Dr. Spencer Brownfield, who may or may not have spent the past 30 years secretly keeping New York City running through the power of super-maths.  It’s a masterfully-structured tale, the various narrative threads weaving together like strands of a complex equation.  There’s an ominous air of impending doom hanging over much of the story as it steadily moves forward, quietly immersing you, but the end result is surprisingly inspirational and upbeat.  A highly potent love letter to New York City, and one that certainly made me miss it, having read this shortly after returning home to Scotland.  This year has really seen Charles Soule mark himself out as a real writer of note, and I for one am keen to see what he has lined up for 2014. 

 

17. SHELTERED

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If you’d told me that Lazarus wouldn’t make my top 20 list back when I read issue #1, I’d have laughed you out of the room.  I remember being hugely impressed back when I read the first issue of that new series, thinking this was sure to be one of the standout debuts of the year… then a week later Sheltered came along and trumped it.  Sheltered #1 was just a textbook example of how to grab readers by the proverbial baw-hairs and DEMAND their attention and continued reading, with Ed Brisson evocatively building up a well-realised status quo and ruthlessly tearing it down all in the space of a single comic book.  Out of the ashes of that devastation has risen a tense, haunting tale about children forced to become adults and largely failing at the task, and a harsh study of survival and evil.  And the art of Johnnie Christmas and colours of Shari Chankhamma give the whole thing an ethereal, dreamlike aesthetic, a work of strange, glacial beauty that creates an interesting contrast with some of the horrific things that happen within these pages.  There are many ways Sheltered could go from here, but at this point it has all the makings of a 21st Century Lord of the Flies. 

 

16. GHOSTED

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I’m sure I’ll be writing similar notes throughout this list, but it says something about the incredibly high standard of comics output in 2013 that Ghosted places where it does.  Earlier drafts of this list had both this and Sheltered secure in the top 10.  But rest assured, this is more a reflection on the superlative quality of the year’s books than any slight on Ghosted, a delightfully inventive genre mash-up.  Joshua Williamson’s irresistible “I wish I’d done it first” concept is to mix the classic heist story with the haunted house genre, with our protagonist Jackson T. Winters assembling a crack team of criminal experts for a daring robbery, not to steal money or diamonds, but to steal a ghost from a notorious murder house.  It seemed like a delicious hook for a miniseries, so pure and self-contained.  But the latest issue wonderfully opened up the idea into a bigger world and set the stage for how Williamson’s high-concept could sustain an ongoing.  Though I worry for how the next arc will fare without the indelible contribution of artist Goran Sudzuka, who in 5 issues has excelled in crafting a slick, cool signature style for the book.  Still, the series is off to a strong start, and I’m keen to see what happens next.

 

15. INFINITY

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I had largely sworn off the big Marvel/DC event crossovers.  I gave up on Fear Itself, disregarded Brightest Day, skipped Flashpoint, passed on Avengers VS X-Men, ignored Age of Ultron, dismissed Trinity War.  Not since 2010’s Siege had I read an event in its entirety.  But this year has proven to be something of a vintage year for events.  DC’s offering, Forever Evil, has thus far proved pretty enjoyable, though it didn’t quite make the cut for this list.  Marvel, meanwhile, gave us Infinity, a comic I almost never read due to all the talk about how it was impossible to read without a detailed knowledge of Jonathan Hickman’s entire Avengers and New Avengers runs or without buying the tie-ins in those respective books: as a rule of thumb I never buy tie-ins outwith the core event title that I supposedly “have” to read.  But on a whim one day I bought and read the first 5 issues of Infinity and was utterly engrossed, and more recently the 6th and final chapter brought it all home nicely.  You can absolutely enjoy this story without the tie-ins, though I’m sure they make it richer.  This is an event story that actually feels like an event, with Hickman generating an epic, sweeping tone and a grandiose scale.  The combined threat of the Builders to the galaxy as a whole and Thanos to Earth in particular creates a sense of seemingly insurmountable adversity, making it all the more awesome when The Avengers triumph in the face of it.  Thor gets one of his most badass moments ever.  An ultimate underdog fight between Black Bolt and Thanos is set up so powerfully that I was made into a fan of the Inhumans.  Various characters I’d never heard of before were presented as major players who I’m now invested in learning more about.  And the finale managed to both provide a satisfying resolution and set the seeds for numerous storylines that will likely be picked up on down the line in Hickman’s various Avengers titles, as opposed to just being an advertisement for the next event.  Easily the best crossover event from either company in years, and a shining example of how it should be done. 

 

14. THE WALKING DEAD

WalkingDeadNeganWhat a decline The Walking Dead has suffered in my estimations over the years!  After ranking near the top of my list in 2010, it dropped off the top ten in 2011, and by early 2012 I was beginning to question if I was just buying the book out of habit and whether or not I should just drop it.  But issue #100 marked a major turning point for the series, reinvigorating Image’s most famous series and giving it a compelling new direction that saw the title on an upward curve throughout the rest of 2012.  That trend has continued into 2013, with Robert Kirkman and Charlie Adlard’s zombie opus now the best it’s been in years.  And a big part of that is down to the new Big Bad, Negan.  A lot of people argue the series was at its absolute best during the Governor/Woodbury saga (I disagree, personally identifying the period immediately after the departure from the prison, up to and including the “Fear the Hunters” arc as the best, though the Governor stuff comes close), and that the loss of momentum has been due to the lack of a similarly formidable villain.  Well, now Negan has truly filled that void.  He’s a suitably different beast to The Governor too, with a twisted code of ethics and dark sense of humour that has at times even made him weirdly likeable: who thought I’d go from instantly wanting him dead in issue #100 to ranking him as one of my favourite characters?  I still want him to get his comeuppance, though.  The series is going from strength to strength with the way it has built up this new, wider world for Rick, Carl, Michonne and co to exist in, and with the 10th Anniversary “All Out War” storyline already proving explosive, it seems things are set to get even better!

 

13. FATALE

Fatale4Another comic to go from strength to strength this year, Fatale was always an interesting series, but one that very much went for the slow-boil approach.  But with its past couple of arcs, Ed Brubaker and Sean Phillips’ blend of noir and Lovecraftian horror has really started to turn up the heat.  First, a collection of standalone issues from various periods in history served to expand the mythos of the series in fascinating ways.  And now, Fatale has soared to new heights with this current storyline, with the timeline jumping forward to the indie music scene of the early 90s, and a disquieting moral fable that has served to crystallize the haunted tragedy, the irresistible allure and the poisonous influence of our mysterious protagonist Josephine more compellingly than any other storyline in the title up until now.  Up until now we’ve been told how all men fall for her and find themselves obsessing over her, but this story has truly immersed us in this happening and made us believe it.  With the way Brubaker and Phillips has introduced this poignantly human cast of characters and systematically destroyed them reminds me of the classic “24 Hour Diner” issue of The Sandman with Dr. Destiny.  Fatale as a series continues to evolve and improve, while this arc in particular stands as the best single thing Brubaker and Phillips have done since Criminal: Last of the Innocent. 

 

12. ZERO

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Zero is an interesting comic, in that it seemed to be under the radar for quite a while, then all of a sudden it picked up a lot of buzz as the release of the first issue drew near.  Much was made of the innovative approach to the series, which would see writer Ales Kot tell ostensibly done-in-one standalone tales with the eponymous hero, super-spy Edward Zero, with a different artist illustrating each story.  It’s a great concept, one that made me give the series a try, but I was thrilled to discover that the execution was even better.  In the three issues released thus far, artists Michael Walsh, Tradd Moore and Mateus Santalouco have all delivered some stunning imagery, their disparate styles unified by the majestic colours of Jordie Bellaire.  Ales Kot, who has shown creative promise with the likes of Wild Children and Change, here delivers his most accomplished work to date, taking that supposedly episodic framework and in fact crafting an intricately connected narrative tapestry, which we’re uncovering out of chronological order, but which I feel is going to take shape into an immensely compelling whole, once the series has been given more time to unfold.  If Zero continues to build momentum the way it has this early in its run, look at it as a serious contender to leap into the top 10 on next year’s list.

 

11. DUNGEON FUN

DungeonFun2Okay, this one is a bit of a cheat.  As I mentioned in my intro at the top, the usual perimeters for eligibility on this list include either being a graphic novel/oneshot, or in the cases of ongoings/miniseries’, that 3 or more issues were released in the contended year.  Dungeon Fun only had one issue released.  And given that I usually enforce this rule so rigorously, even cutting out MonkeyBrain’s Bandette from inclusion of an earlier draft of my list once I realised only two issues had been released this year, a book has to be pretty special to supersede it.  With Dungeon Fun, there are a couple of mitigating factors.  For one, small press titles work on a very different schedule than something released monthly or bi-monthly through Diamond, and in many cases it’s unreasonable for such books to have more than three issues within a year.  But more pressingly, it’s just too damn good to ignore.  A delightful fantasy romp that has rode a veritable tidal wave of critical adulation here in the UK, drawing comparisons to such diverse inspirations as Monty Python, Adventure Time, The Princess Bride and the Legend of Zelda games, Dungeon Fun is truly “all ages” not in the patronising, ghettoised “Y’know, for kids!” way some interpret it, but in the sense that it can capture the imaginations of audiences of all ages.  The wonderful artwork of Neil Slorance is brimming with energy and imagination, projecting this sense of fun and accessibility, and I was able to see first-hand on the convention floor how kids gravitated towards this book and eagerly grabbed a copy.  And the grown-ups can appreciate the razor-sharp wit of Colin Bell’s script, packing laugh-out-loud gags with a density approaching Airplane levels.  This is a book that lives up to its title, as in terms of pure FUN there’s not a single comic released this year that was able to leave a smile on my face as big as Dungeon Fun #1 did.  I know that last year, quite a few people picked up Iain Laurie’s Horror Mountain on the basis of my recommendation in my year-end list, so I can only say that this book comes just as heartily recommended.  Get your copy here: https://sellfy.com/p/3EZi/.

 

10. THOR: GOD OF THUNDER

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And while we’re talking about “books that would have ranked if only 3 issues had been released in the year” scenarios, in last year’s 2012 top ten, Thor: God of Thunder #3 came out about a week after I posted up my list.  And that’s a shame, as if that issue had come out sooner (or the list had gone up later), based on the immense quality of those first three issues, Thor: God of Thunder would very likely have broken my top 5.  Fast forward a year, and again I find myself talking about the intense competition and insanely high quality of 2013’s output having some great titles ranking lower than I expected.  But this shouldn’t be read as any decline in quality from Scalped writer (and perennial favourite of this annual year-end countdown) Jason Aaron’s take on Thor: this remains, in my opinion, Marvel’s best title.  The epic 11-chapter “God Butcher” saga that dominated the first year of the series was Thor’s answer to Batman’s “Court of Owls” epic, in how it used the introduction of a deadly new enemy to dig into its iconic hero’s history, push them to the brink of defeat and despair, and ultimately have them kick mega ass.  And Esad Ribic further demonstrated why he’s one of my absolute favourite artists with breathtaking visuals and a magnificent design for villain Gorr.  We then got a pensive, poignant oneshot exploring Thor’s place as a hero, a god and a man in the modern world, before Ron Garney stepped in on art duties for the currently-ongoing storyline, “Accursed”, which has presented a Malekith far more formidable than his cinematic counterpart, and presented a tale by turns funny, dramatic, and strangely relevant as a parable of the nature of war and military intervention in the real world.  With next year promising the return of Esad Ribic, Thor: God of Thunder should continue to be Marvel’s MVP well into 2014.

 

9. FIVE GHOSTS

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Over the past year or so, I’ve seen talk about how Image is too big now, how it’s become a playground for famous, established names in the comics field to bring their creator-owned properties to, and thus it’s lost its status as the publisher that gives a platform to exciting new creators.  But then something like Five Ghosts comes along and reaffirms Image’s status as a launching pad for the next generation of comics stars.  Though both do have credits to their name, writer Frank J Barbiere and artist Chris Mooneyham could still be considered newcomers to the wider comics stage, and yet they delivered one of the best Image series launches of a year filled with them.  An ode to pulp adventure spliced with a hearty dose of Gothic horror, Five Ghosts introduces us to Fabian Gray, an explorer whose encounter with an artefact known as the Dreamstone has left him with the ability to channel the abilities of five literary spirits.  Cue some relentlessly paced adventure courtesy of Barbiere’s brisk, action-packed scripts, while Chris Mooneyham has emerged as one of the breakout artists of 2013 with his luscious, evocative visuals that hark back to classic comics of the 70s and 80s.  Five Ghosts began life as a miniseries, but it’s no surprise it got promoted to ongoing status.  No one could have read those stellar first 5 issues and not wanted more of this character and this world.  After an enjoyable fill-in issue skilfully illustrated by Garry Brown, Barbiere and Mooneyham are back in the saddle for a second arc that seems set to draw in the swashbuckling pirate adventure into its melting pot of pulp homage.  And if all that wasn’t enough to cement its place in my top 10, each issue of Five Ghosts now comes with added Doc Unknown: the similarly pulp-infused comic from Fabian Rangel Jr and Ryan Cody almost made the top 20 in its own right, and is now a regular backup feature in Five Ghosts.  This title is a joy to read, and from pointing it out to people at my local comic shop to giving copies of the Haunting of Fabian Gray graphic novel out as Christmas gifts, I have and will continue to spread the word to those I know that Five Ghosts is worth your attention.

 

8. THE PRIVATE EYE

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The Private Eye caught a lot of people on the back-foot.  One day, sites began running teaser images of a mysterious new comic from writer Brian K Vaughan and artist Marcos Martin.  What could it be?  Who would be publishing it?  Many of us were preparing ourselves for months of tantalising teasers leading to a big release from someone like Image, but the very next day, The Private Eye launched online, self-published by Vaughan and Martin under their Panel Syndicate imprint, going under a “pay what you want” system, with downloading a digital copy of the comic for free an option.  I’ve bought each issue for $2.99, as it’s easily worth that.  There are few people in comics that do an issue #1 better than Vaughan, and The Private Eye continued that tradition, giving us a dystopian/utopian vision of a future where there is no internet, where in place of online identities people walk around with literal masks to craft their own personas, and the media has become the most powerful law enforcement entity on the planet.  Enter paparazzi/private investigator P.I., and we’re thrown into a futuristic take on a classic, pulpy gumshoe noir.  We’ve had 4 issues thus far, and equally recommended is the special “making of” comic released that delved into the process of creating this comic from the ground up.  Reading this gives you a strong idea of just how centrally involved artist Marcos Martin was in the building of this world and the telling of this story, his vision for the world so integral to the success of the story that his absence is unimaginable.  I’ve read quite a few quality digital comics this year, with MonkeyBrain’s output in particular proving consistently entertaining.  But The Private Eye stands as the cream of the crop. 

 

7. NOWHERE MEN

NowhereMen1Here’s an entry that threw a spanner in the works.  Before heading down to Thought Bubble last month, I thought I had my top 20 pretty much figured out.  I still needed to shuffle around the ordering here and there, but the actual content of the list seemed to be finalised.  But then I bought the first graphic novel collection of Nowhere Men at the show, and decided to read it on the train home to Glasgow… I ended up devouring the whole book in a single frenzied sitting during the journey.  I immediately wanted it in the top 20, popping it in at the bottom spot: this is what finally chopped Lazarus off the list, I’m afraid!  But upon going back to the book and rereading parts, I just fell in love with the craft of the thing more and more, and it steadily climbed up and up in my rankings until it reached the slot it’s at now, and even then I flirted with the notion of putting it higher.  The best comics don’t just tell a story, they create a world for the reader, and that’s what writer Eric Stephenson does with Nowhere Men.  The audacious level of ambition on display here is thrilling, as over the course of the first 6 issues he crafts a tale juggling multiple narrative threads, spanning across multiple generations, and a cast of over a dozen principal players.  It could easily have ended up a train wreck, but Stephenson orchestrates it all with panache, crafting a rich, nuanced alternate history of the world where science had the same kind of pop culture boom that rock-and-roll did in the 1960s, complete with its own answer to The Beatles in the form of the founding members of science dream team World Corp.  It’s a mythology made all the more immersive by the comic’s innovative use of posters and archival newspaper and magazine articles peppered within the comic narrative to flesh out the shape of the world between that pivotal era in the ‘60s and our vastly altered present.  The series as a whole really is a triumph of design, with the team of artist Nate Bellegarde and colorist Jordie Bellaire bringing superheroic flair to the world of cutting-edge science.  Read Nowhere Men, and you really will buy into its central notion that “science is the new rock ‘n’ roll.” 

 

6. SEX CRIMINALS

SexCriminals1aThere are certain times when you know you’ll love a comic as soon as you hear its name.  Such was the case with Sex Criminals.  And I was won over even more when I heard of the high concept behind the series: two people with the power to stop time with their orgasms go on a crime spree.  So, I went into this comic pretty giddy with anticipation, and still managed to be disarmed by how great it was.  I think what took me by surprise is that, though a book like this could have easily just coasted on that central concept and been a whole barrel of fun, it’s instead done something much more.  Over the course of the first three issues, it has managed to craft a genuinely sweet account first of the experience of growing up and discovering your sexuality as a girl, through the heightened prism of our narrator Suzie discovering her powers, then of a boy’s experience of sexual awakening through the story of Jon, then the joy and thrill of beginning a new relationship.  And save for the odd flash-forward, we haven’t even got to the “criminals” part of the title yet!  Reading the phenomenal letters page just confirms the chord these issues have struck with real life experiences of the readers.  And on top of all that, it’s genuinely hilarious, with artist Chip Zdarsky utterly cramming the comic full of brilliant sight gags.  Matt Fraction has been on a real roll lately, but Sex Criminals could very well be the best thing he’s ever written.  Perhaps the only thing preventing it from breaking the top 5 is that, three issues in, I need to read some more to see if the dizzyingly high pace can be sustained over the long term.  Next year’s list will tell the tale!

 

5. BATMAN

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With the ascension of Image Comics, and how (as can be seen by the quantity of their titles to make my list) the vast majority of my monthly reading now seems to be their output, I have considered the possibility of me at some point dropping Marvel and DC entirely.  Could I reach a point where all my favourite creators are doing by far their best work in Image or for other independents, to the point where I feel like I no longer need my superhero fix?  I may have mulled over this hypothetical future briefly, but in truth, so long as there are comics as excellent as Scott Snyder and Greg Capullo’s Batman out there, I will always remain a fan of superhero comics.  For me, saying “I refuse to read superhero comics” is as limiting as saying “I will only read superhero comics.”  I will read what entertain me the most, and what I feel are the best comics, period, and Batman is serialised comics storytelling at its finest, by any standard.  It had a slight wobble at the start of the year.  As much as I loved “Death of the Family”, the very last chapter didn’t quite stick the landing for me as much as I’d hoped.  Then we had a few more low-key issues that, while entertaining in their own right, didn’t live up to the title at its exhilterating best.  And, as I’ve mentioned before, I hated the concept of “Zero Year” when I first heard it.  But execution is everything, and with one of the finest creative pairings in comics today at the helm, I feel like a fool for ever doubting.  “Zero Year” has been utterly remarkable, with Greg Capullo crafting some of his best artwork yet; really pushing the boundaries and getting increasingly experimental with his layouts and innovations.  And Scott Snyder has skilfully found new wrinkles in the Batman mythos, and ways of making Batman’s well-worn early years feel fresh and dangerous.  One of the big secrets of this title’s continued to success is that, at its core, Snyder has made it a Bruce Wayne character study, with each major arc picking apart a different weakness, bringing out the vulnerability in a character all too often presented as invincible.  In this character-driven approach to its iconic hero, I think people are perhaps misguided in comparing “Zero Year” to Year One.  If anything, it’s Batman’s answer to Birthright.  For the third year running, Batman closes the year out as not only the biggest, but also the best superhero comic currently on the shelves.

 

4. SAGA

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Woe betide poor Saga!  Last year was the closest-fought battle for the #1 spot I’ve ever had in trying to decide between the top two entries in my year-end list.  In the end, Jeff Lemire’s instant classic The Underwater Welder only just squeezed past Saga to top my list of the best comics of 2012.  But I took heart in thinking that Saga was in for the long haul, and was all but guaranteed to top this year’s list.  I had it pencilled in for the #1 spot from January.  But over the course of this year, sadly, I feel like the mighty Saga lost a step.  Only a step, mind, but even that slight faltering, combined with the massive impression made on me by the three remaining entries on the list, were enough to have that prized #1 slot slip from Saga’s fingers once more.  I think its downfall was that a lack of forward motion or a sense of urgency in the plot, particularly in this current third arc.  I do feel like the ending of this most recent issue signals that the proverbial shit is about to hit the fan and things are really going to start moving, but up until now it feels like much of the narrative progression has ground to a halt in favour of just hanging out with the characters and getting inside their heads a bit more.  This would be a bigger problem for most books, but thankfully Saga happens to have some of the best characters in comics, and so hanging out with them is a joy in of itself.  Because while I may bring up the concerns about pacing, I’m almost not bothered about the wider story of the intergalactic war going on, as I’m so engrossed with what Marco, Alana, Prince Robot IV, The Will, Lying Cat et al are up to, the interesting conversations about life and love they’re having.  I’ve actually got a sneaking suspicion that Brian K Vaughan is in fact trying to stealthily get us into an intimate family drama about what it means to be a parent and to be a child, about the families we’re both born into and that we make for ourselves,  and he just cleverly disguised it as a sweeping sci-fi/fantasy epic.  His cast are so fully realised that I already feel like I know them, and so it’s extra devastating when any of them die, or even placed in mortal danger.  And what can be said about Fiona Staples that hasn’t already been said?  In her tenure on this title, she has evolved into one of the premier artists in comics, and each issue is packed with more beautiful imagery and masterful characterisation.  This is true superstar work, and her work here has secured her spot on the comic artist A-list for years to come.  It’ll be interesting to see how Saga fares next year.  Will it go down the list if the pace continues to frustrate?  Or will it go up the rankings if the plot kicks into motion, or if I more fully embrace the narrative working on a whole other level than what I’d perhaps originally anticipated?  Perhaps next year it might even claim that elusive #1 spot?

 

3. THE WAKE

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Surprisingly, Batman is not the highest-ranked Scott Snyder comic on my list.  No, that accolade goes to The Wake, his collaboration with artist Sean Murphy.  With American Vampire spending most of this year in hiatus, The Wake was left to fill the void in Snyder Vertigo output, and it instantly became the imprint’s standout title for the bulk of 2013.  Channelling the likes of Alien and The Thing, The Wake tells the story of marine biologist Lee Archer, taken down to a secret base at the bottom of the ocean with various other aquatic experts, where they quickly end up stranded and pitted against monstrous creatures from the black depths below.  I think there is something inherently alien and frightening about the deep, deep sea, and Sean Murphy’s visuals here prove utterly masterful at capturing that sense of isolation and claustrophobia.  I first became a fan of his on American Vampire: Survival of the Fittest, and what I’ve seen of Punk Rock Jesus is very impressive, but this is Murphy’s most accomplished work yet, true auteur stuff.  Snyder, meanwhile, managed to craft a narrative packed with tension, shock reversals and genuine frights, but his most audacious move has come at the halfway point, which we’ve now reached as the year comes to a close.  If The Wake had just been a 5-part miniseries about this horrific ordeal experienced by this ensemble of characters we come to care about in their deep sea base, it would have been considered a home run success as an intimate, tightly-contained thriller.  But Snyder is instead doing something much more ambitious, weaving vignettes of the distant past and the impending apocalyptic future through the narrative, and setting the stage for the second phase of the series, which promises to explode open the scope of the story into a tale of global dystopia in a catastrophic future where the siege of phase one has escalated into all-out war for the future of mankind.  It’s risky, as if it doesn’t work the whole thing could collapse.  But if he pulls it off, it’s going to be spectacular.  When it’s all said and done, I can see The Wake standing as a trademark comic for both Snyder and Murphy: when it’s all collected in a lovely hardback, that’s always going to be a hot seller.  And I can already see The Wake being a hit movie in a few years.  But that might be getting ahead of ourselves.  First, let’s see if issues #6-#10 can be executed as note-perfect as issues #1-#5 were.  With the talent involved, I’m confident!

 

2. EAST OF WEST

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It’s strange seeing East of West ranked above Saga, considering back when East of West #1 came out I wrote I talked about the parallels between the two titles, and how I felt that Saga #1 did a better job of introducing its world.  In fact, I didn’t warm to East of West right away, originally dropping it after issue #2, so I remained vocal in my affirmation that Saga was the superior series.  But I continued to hear good things about East of West, so I ended up getting the first graphic novel around the time issue #6 came out to give it another try.  As it turns out, I was a fool.  A blind fool!  Something just clicked for me on repeat reading, and I fell in love.  Really, the comparisons with Saga only work on the barest of surface levels, as this is ultimately a different beast.  Saga is using the backdrop of a massive, epic intergalactic war to tell a very small, intimate, personal story about a family’s struggle for survival.  East of West is telling a massive, epic story that’s staggering in scale, so much so I feel like even now we’ve yet to taken in the full scope of its multi-pronged narrative.  It’s a story so big I don’t think I can do it justice in this paragraph, but basically it’s about an alternate history of America, one where the Civil War went a different way and ended up with America divided into 7 nations, and our story begins with the time drawing near where the Four Horsemen are destined to bring about the end of the world.  Only one of them, Death, has his own agenda, one that involves getting revenge on those who wronged him and reclaiming a lost love.  Each issue is an exercise in giving us a piece of the puzzle, unlocking another part of this sprawling world and hinting at how it might connect into the bigger picture.  You get a firm sense in reading that writer Jonathan Hickman has this whole universe intricately mapped out, and each chapter is just him methodically shining a spotlight on it one small chunk at a time.  And that first issue I originally found to be less accessible than Saga #1 has opened itself up as a rich exercise in world-building, and an immensely enjoyable comics package in itself, one I’ve revisited just about as much as Saga #1 by now.  The series as a whole has offered up great reread value for me, with my Volume 1 graphic novel having already got a good battering from how well-thumbed it’s become.  A good deal of that is because artist Nick Dragotta makes the comic an absolute pleasure to look at, each page a breathtaking work of art I want to hang on my wall.  It is Dragotta’s flair for design that has brought Hickman’s vast ensemble cast to life.  As last month’s 30 Characters Showcase feature on my blog demonstrated, East of West has just been a machine for pumping out memorable new characters this year, emerging from the ether fully-formed and instantly iconic.  A friend of mine described East of West to me as Muse’s “Knights of Cydonia” as a comic.  I can see where he got that from, but I disagree.  For me, it’s Ennio Morricone’s “Man with a Harmonica” from Once Upon a Time in the West as a comic.  With East of West, Hickman and Dragotta have crafted a work of desolate beauty that stands as the best new comic of 2013, a year packed full of excellent new comics.  

 

1.  THE MANHATTAN PROJECTS

ManhattanProjects11bIt’s a Jonathan Hickman double-header!  For me, when it comes to comics, 2013 was the year of The Manhattan Projects.  It was always a good comic: it placed very respectably at #6 last year, and almost as early as I’d decided on Saga as my likely #1 comic of 2013, I’d pencilled in The Manhattan Projects at #2.  But in 2013, it’s like a switch flipped and the series catapulted from “very good” to “mind-blowingly fantastic.”  Literally, right from the start of the year: it was January’s issue #8 specifically that I identify as the series truly hitting its stride and launching into a chain of A+ issues that hasn’t been broken since.  The issues released in 2012 were all about setting the stage, introducing us to an alternate vision of 1940s America where the gathering of famed scientists for the construction of the atomic bomb was in fact a cover for numerous other, more dangerous and outlandish experiments, and none of those beloved scientific minds of history were what they seemed.  By the end of last year, representatives of America, Nazi Germany and Soviet Russia (not to mention the odd alien planet and alternate dimension) had gathered under The Manhattan Projects and declared themselves beyond the jurisdiction of any one nation.  And so, with 2013, we launched into the consequences of this action, with Oppenheimer, Einstein, Feynman, Von Braun and co pitted against an Illuminati-type organisation of figureheads representing entrenched power and the old way of thinking, led by none other than an orgy-loving mason President Truman, and a reanimated A.I. President Roosevelt.  Yes, this happened.  January’s issue #8 did the unthinkable by making us root for and even grudgingly respect Von Braun, who up until this point (and after it, really) has been portrayed as an unrepentant Nazi bastard, as he battled against the odds against A.I. Roosevelt.  Then issue #9 turned the tables with a massacre montage of Godfather proportions, cementing the scientists’ of The Manhattan Projects’ status as rulers of the world.  It was also the issue that confirmed for me that, more than any book starring The Avengers, the Justice League or the X-Men, The Manhattan Projects is the best team book in comics.  After that, issue #10 saw guest artist Ryan Browne tell an absolutely bonkers story from within the fractured mind of Joseph Oppenheimer, where the absorbed consciousness of Robert Oppenheimer punched horses and witnessed Being John Malkovich type scenes of legions of Oppenheimers engaged in acts of depravity.  Issue #11 switched gears again with a poignant character study of Harry Daghlian, the most human of the entire ensemble cast despite being a flaming radioactive skull in a containment suit.  Issue #12 then flipped that around into an emotional gut punch that cast scenes from earlier in the series in a disturbing new light.  From there, it became clear that, if the first arc of the series was about the team being assembled, and the second arc was about it reaching the height of its power, the third arc was about the team becoming fragmented by threats from within. 

 

I can happily rattle off issue-by-issue accounts of what went on without needing to go back to my comics for reference, because I’ve read each issue so often as to know the chronology of what’s happened pretty much by heart.  Even without anything else, that alone would probably be enough to justify its #1 spot here.  More than any other comic I read this year, The Manhattan Projects held the most reread value for me, where I could repeatedly read the whole thing from the beginning, or jump into issues out of order, and continue to enjoy it and get more from it.  That to me says I got more enjoyment from these comics than any other on the list, and to put anything else at #1 would be patently dishonest on my part.  But thankfully, there’s so much more evidence to support the title’s claim at the top spot.  Every member of the creative team triumphs in their role.  Writer Jonathan Hickman’s profile is arguably larger than ever right now, coming off Infinity and with his acclaimed role as master architect of the Avengers line for Marvel, but The Manhattan Projects remains his most fun, accessible book.  And it’s so character-driven, too.  Each member of the cast is so well-realised that I find myself thinking about where their story will take them or absently doodling them the way I might do about Batman or Spider-Man, and it’s even made me more interested in reading up on their real world counterparts.  If East of West is a vast puzzle that is gradually pieced together, The Manhattan Projects is much more about instant gratification, throwing jaw-dropping concepts at us and packing crazy revelations into each issue, only to then detonate that status quo and launch us into something new and even more exciting, like Hickman’s daring himself to somehow manage to maintain this crazy pace.  We’ve seen new world orders be formed and dissolved, and central characters have been maimed or killed in the process.  It’s a thrill-ride, but doesn’t sacrifice the smarts in the process.  Artist Nick Pitarra has grown leaps and bounds over the course of the series, going from an intriguing emerging artist who drew influence from some of my favourites in the field to becoming a master storyteller in his own right.  Each issue of The Manhattan Projects is a dense read that I take my time on, and a large part of that is that Pitarra crams into each page visual detail that enriches the narrative and the characterisation, in keeping with the spirit of the script but quite independent of it.  I savour and dwell on each page of a given issue, marvelling at the construction and becoming immersed in this twisted world Pitarra presents to us.  I mentioned that I like doodling characters from the comic, and I end up doodling them in a crude approximation of Pitarra’s style, because that’s how those characters look to me… they seem more real in his style than they do as real physical humans in old photographs.  And his perfect partner is colorist extraordinaire Jordie Bellaire, who textures Pitarra’s figures just right to give them a cartoonish, spritely weight on the page.  Her influence on the aesthetic of the book has become so indelible that she ended up recoloring the early issues she didn’t draw for the trades, because now those early issues just don’t look right without her.  Even letterer Rus Wooton was given opportunity to showcase his deft work this year, with one extended sequence in issue #12 really requiring him to take centre stage and shoulder the weight of the narrative.  These guys really have come together to form what is for me a comics dream team. 

 

I find it galling that The Manhattan Projects doesn’t get more recognition.  Of course, those who read it love it, and sing its praises.  But I sometimes see major comics news sites not bother to review new issues on the week of its release, and it’s been annoyingly absent on some of the year-end lists I’ve seen.  This seemed to be the case with previous list-topper Scalped as well, though its status seems to have grown some since its conclusion.  But it’s there loss, as month in month out, I get more enjoyment from The Manhattan Projects than anything on the shelves.  On an issue-by-issue basis, it’s a joy.  As an extended serialised narrative, it’s a triumph.  And there’s so much I’m itching to see from the series in 2014.  First on the wishlist: what is the secret origin of Ustinov, and how did he end up as a floating brain in a jar?  Will the series maintain its momentum and hold onto the top spot next year?  Who knows?  If this list has shown anything, it’s that there are no sure things, and that there are always new titles clamouring to grab readers’ attention.  But for now, what I can say for certain is that no comic made me love comics in 2013 more than The Manhattan Projects.

ManhattanProjects11c So, to wrap things up, here’s an overview of the annual standings, and what comics have made the #1 spot each year I’ve ran this feature on my blog….

2010: Scalped

2011: Scalped

2012: The Underwater Welder

2013: The Manhattan Projects

 

Thanks for reading, everyone.  Merry Christmas, and a Happy New Year!

REVIEW: American Vampire #33

I sometimes feel that American Vampire doesn’t always get the recognition it deserves.  Oh, it’s hardly some criminally overlooked obscurity, given that the series has enjoyed critical acclaim and awards, and the graphic novels are regularly on best-seller lists.  But still, it seems to fly under the radar.  Amidst the undeniable ascension of Image over the course of this year and its wealth of exciting new projects, I’ve seen many talk about how “this is what Vertigo USED to be like” or “it’s a shame Vertigo don’t make great books like this any more,” and I want to bludgeon them to death with an American Vampire hardcover.  How can Vertigo’s best days be behind them when one of their best new titles in years is still ongoing?  Not that I’m immune either.  I write a lot about how excellent Scott Snyder’s Batman run has been, and from time to time I’ll comment on the virtues of his Swamp Thing, but how often do I acknowledge the brilliance of the Scott Snyder comic I was reading before any of these others?  Perhaps it’s because American Vampire is so consistently strong that we’ve begun to take it for granted.  If that is indeed the case, American Vampire #33 should be the remedy for that, presenting a climactic issue that foregrounds the full dramatic weight of the series thus far.

To give you a quick “story thus far” rundown of “The Blacklist”, the major storyline which comes to its thrilling conclusion in this issue, it has featured our vampire protagonist Pearl Jones teaming up with her old enemy, the inscrutable anti-hero Skinner Sweet, to take out the vampires responsible for attacking her human husband, the aging Henry.  Things took a shocking swerve a couple of issues back when the Big Bad behind this newly-invigorated Carpathian coven turned out to be none other than Hattie Hargrove, the villainess from the comic’s first ever storyline who has been lingering behind the scenes ever since, waiting to spring back into the story like Chekov’s Gun.  Last issue left us hanging with the revelation that Hattie sought to take a very personal vengeance on Pearl, with Henry’s life once more hanging in the balance.  Which brings us screaming into this issue.  With so much coming to a head – not just Pearl’s long-simmering bloodfeuds with Skinner Sweet and Hattie Hargrove, but the hanging question of whether Pearl would turn Henry into a vampire like her or if their days together were numbered – and a return to the Hollywood location of the beginning of the series (not to mention largely cutting everything back to focus on the characters who were players in that first storyline), this feels like the climax of not just “The Blacklist”, but the entirety of American Vampire up until now.  And boy does it deliver.

As is always the case when reading a new issue of American Vampire, the first impression the reader gets here is how utterly awe-inspiring the art of Rafael Albuquerque continues to be.  Since the very first issue, American Vampre has been one of the best-looking comics on the stands, and this issue is no exception.  A great test for how well an artist is doing their job is to look through the issue without reading any of the dialogue, and see not only how much of the story you can follow without the words, but how much of the emotion, and how much of the characters’ personality, is deliniated by the artwork.  Albuquerque excels on this front.  In particular I love his depiction of Hattie.  Snyder gifts her with some deliciously nasty dialogue, but just look how much personality Albuquerque gives her, that glint of pure malevolence in her eye.  Albuquerque handles eyes better than just about anyone: you’d be surprised how hard it is to capture a glint of emotion in something drawn in pencil and ink, but Albuquerque’s characters are gloriously expressive, doing fantastic “acting” that really helps to hammer home the ideas in Snyder’s script.

And this brings us to another of Albuquerque’s atributes: just howdiverse he is.  This issue is just about equally divided between frenetic action and quiet emotional moments, and both are handled seamlessly.  You could write a study on the way Albuquerque frames his pages, how in action scenes he has panels overlapping while other explode from their border and positions the “camera” either claustrophobically close at askew angles to create this sense of being in the thick of the battle, and then how in the more dramatic scenes he might pull the “camera” back to enhance a character’s sense of isolation.  This emotional shift is also aided immensely by colorist extraordinaire Dave McCaig, perhaps the unsung hero of American Vampire.  Look at how the issue’s color pallette shifts from orange to blue as we transition from one phase of the chapter to another.

That’s a lot of gushing about how fantastic the art of American Vampire is, and when a comic looks this lovely it can be easy to overlook the writing.  It’s a good thing then that Scott Snyder’s writing more than holds its own.  I think Snyder does a commendable job of slipping strong characterisation into the ambitious, high-concept, plot-driven narratives of Batman and Swamp Thing – there’s an emerging argument to be made that his whole run on Batman thus far is a character study on Batman’s hubris coming back to haunt him in various ways – but I would venture to say that American Vampire and its tie-ins are his most character-driven works, where the most central stakes usually seem to be emotional ones.  Tellingly, the big battle set up in the previous issue is over by a little over halfway through, and it’s the emotional fallout that serves as the arc’s true climax.  Over the course of 30+ issues, we’ve really come to know and relate to Pearl, and Henry, and even Skinner.  And Snyder cruelly exploits that intimacy he has generated here, as the storyline comes to its heartbreaking, yet ultimately inevitable conclusion.

Pearl’s characterisation is illustrated to us two-fold here.  First, through the portrayal of Pearl herself, haunted, driven, and more compassionately human than many humans.  But also through the depiction of Hattie, who in many ways is a funhouse-mirror image of “Old Pearl”, the wannabe Hollywood starlet.  Pearl, though physically the same, has grown and matured so much in the decades since that first storyline, going through the darkness and emerging on the other side stronger and better for it, much as she might be loathe to admit that herself.  Hattie, however, is presented to us as stuck in arrested development, forever dwelling on the old grudges and dreams she had back in the 1920s, a representation of Pearl’s old naive optimism rotted on the vine and turned into festering resentment and inflated entitlement.  In Hattie, we see everything that Pearl is not, and so it is underlined just how much Pearl has changed over the course of the series.

Henry’s role is smaller here, but in what we get of him he demonstrates to us the warmth and nobility that have made us buy so wholeheartedly into this relationship, even as vampire/human love stories make us roll our eyes elsewhere.  Skinner Sweet, meanwhile, remains one step ahead of the rest of us, his motives continually muddy.  Snyder continues to masterfully maintain a balance act of having us be never quite sure when Skinner Sweet is lying, even to himself.  By all accounts he’s a horrid character that we should detest, but buried deep down that spark of heroism still seems to flicker away almost in spite of itself.  I still don’t have a clue if Skinner Sweet will be seen as the hero or the villain of the series, once it’s all said and done.

“Once it’s all said and done.”  That brings us to the question of what lies next.  It’s no secret that after the next issue, American Vampire will be going on a hiatus of several months, marking what we are told is roughly the halfway point of the series.  Really, if this issue here had been the end of the series (thankfully it isn’t, and there’s more to come!), it would have made for a satisfying conclusion.  As addressed earlier, everything comes full circle, and some of the biggest storylines running through the series thus far come to a head.  If we weren’t getting any more issues after this, you could argue that Pearl, Henry and Skinner got fitting send-offs.  Indeed, so much is satisfyingly wrapped up, that I’m genuinely curious to see where things could go next, and how this can truly only be the halfway point in the saga.  I imagine the next issue will do the job of setting up what lies ahead.

I might have an idea already, though.  See, I’ve thought quite a bit about the trajectory of American Vampire, and originally I considered that this vampire story was being set against the backdrop of the history of 20th Century America.  But “The Blacklist”, with all its references to Hollywood, has gotten me thinking that, more specifically, this vampire story is being set against the backdrop of the history of American cinema.  Those early Stephen King backups were, obviously, a Western.  The original arc that ran alongside them was, in its perverse way, an ode to the early studio films of the Hollywood Golden Age, the sweeping, epic romances of the likes of Cecil B. Demille and the grand emotion of silent cinema.  “Devil in the Sand” channels film noir.  “Ghost War” is, of course, a war movie, albeit one with a vampiric twist.  “Death Race” plays like a crazed pastiche of Rebel Without a Cause and similar “teen pictures” of the 1950s.  And “The Blacklist” seems to owe something to the spy pictures that came into vogue in the 1960s.  Is it really a coincidence that we enter into this hiatus, the first “phase” of the series coming to a close, at a point in the timeline where the studio system was done and “New Hollywood” was on the rise?  As the 1970s saw the rise of the anti-hero in cinema and murkier, more psychological narratives, are we going to see American Vampire take a similar dark turn?  Now that the grand Hollywood romance is over, what new genres wait to be explored through the American Vampire looking glass?

During the hiatus, I think I might try a marathon readthrough of all 33 issues, see how this saga reads as a whole.  And if you don’t read American Vampire, if you say you’re a Scott Snyder fan but just stick to his Batman, now is the time to amend that and play catch-up.  I don’t know what lies ahead for this cracking series.  But I can’t wait to find out.

REVIEW: Swamp Thing #7

At this stage, I imagine it goes without saying that Swamp Thing #7 features the long-awaited return of the title character.  I mean, it’s on the cover.  So, most of us knew going in that this latest instalment of Scott Snyder and Yanick Paquette’s New 52 relaunch would give us the much-delayed moment that even those who have thought the book to be otherwise perfect have been clamouring for, and for that it was always going to rate highly.  Buth both Snyder and Paquette do more than simply give the readers what they want.  That happens too, of course, but Swamp Thing #7 manages to exceed even lofty expectations and emerge as a truly stunning comic, possibly the best in the series so far.

Over the course of what is basically a single extended scene, Scott Snyder condenses the key themes and ideas that have been explored over the preceding 6 issues into a single chapter that will serve as both a pivotal turning point in the larger narrative, and a mission statement for Snyder’s whole interpretation of the Swamp Thing mythos.  Snyder’s Swamp Thing is a story of choice VS destiny, and you could make a case for both claiming victory here.  Since the relaunch, we’ve been told that becoming Swamp Thing has always been Alec Holland’s destiny, and that his attempts to escape this fate were futile, and here, indeed, the prophecy is fulfilled.  But we also see that, this time round, Alec Holland is not a victim of fate, but rather an active participant in his own transformation.  And as Abigail Arcane battles against her own transformation, it becomes apparent that this choice VS destiny theme will continue to play out as the story enters its next phase.

On the subject of Abigail, one of the other key themes of the series is love, and its ability to overcome impossible odds.  Alan Moore’s seminal run on Swamp Thing was, at its core, a love story, and I’m glad this element has been maintained.  While Moore set up obstacles of distance between Swamp Thing and Abby, first sending Swamp Thing on missions around the world and then sending him to the far reaches of the universe – with the goal of being reunited with his love always what drove him – Snyder’s obstacle is more abstract, but arguably much harder to overcome.  Just as Alec Holland is the avatar of life, Abigail Arcane has been summoned as the avatar of death.  The two are sworn enemies, and have always meant to be so.  We get ominous glimpses of the monstrous creature Abigail is becoming throughout this issue, foreshadowing the heartbreaking conflict that lies ahead.  But even so, it is still Abigail that Swamp Thing is fighting for, still that desire to be reunited with her that drives him.  “I’m doing it for her,” are his final words as a human.

The motif of death and rebirth – and how the two are linked – is also given enhanced attention here, obvious even from that beautiful front cover.  How much do the designs surrounding Swamp Thing remind you of a butterfly?  In the issue itself, Alec Holland’s body (and indeed, Abigail Arcane’s body also) is housed in a cocoon while his transformation takes place.  In the previous issues we’ve seen much of the encroach of death and decay, but the final image of this issue is that of flowers blooming: from death springs life.  In his argument with the dying Parliament of Trees, Holland suggests that The Green is not too different from The Rot.  Life and death may be in constant struggle, but they complement one another.

I’ve said all this, without even getting into Yanick Paquette’s astounding artwork.  It’s interesting how, even when talented artists fill in for him, Paquette’s return to the book after an issue’s absence always feels like an act of triumphant restoration.  This is how Swamp Thing is supposed to look.  But Paquette pushes his invention to a whole new level this issue, with every page becoming a jawdropping, meticulously-crafted tableau.  Traditional panel borders are abandoned altogether in favor of lush vines and floral patterns doing battle with the black, splotchy chaos of The Rot.  The images themselves are surprisingly packed with detail, demanding to be lingered over, savoured.

Though the whole issue is gorgeous, undeniably the standout visual sequence is the aforementioned transformation.  In a collection of wince-inducing extreme close-ups, we see various parts of Alec Holland’s body – inside and out – being converted by The Green, the images getting smaller and more tightly packed as the transformation picks up pace.  And then it all culminates in a pageturn reveal that is sure to become an instantly iconic image.  Though the experimental tableaus Paquette has liberally employed throughout the book often feel like splash pages, in this instance here when he actually uses a full page splash, the impact is like a gut-punch.

It’s also worth emphasizing again how much the rich, vibrant colors of Nathan Fairbairn enhance Paquette’s artwork.  In Holland’s dialogue with the Parliament of Trees, the deep shades of green and orange make the pages feel like they are teeming with life.  And on the flipside, our glimpses of the Kingdom of Bones become laced with an almost tangible pestilence, that richness of tone turning sickly sweet when shifting to a palette of reds and yellows.  Snyder and Paquette have been showered with much well-deserved praise, but Fairbairn just might be the unsung hero of Swamp Thing.

This is a title that has ranked near the top of DC’s output since the month of its debut, but with Swamp Thing #7, the creative team raise their game.  This feels like a culmination of all that has been brewing in the series over the past six months.  But more than that, it makes those excellent first 6 chapters feel like little more than a prelude, suggesting that the stage has been set for a truly epic saga to unfold.  Swamp Thing truly is back.

REVIEW: Swamp Thing #6

Oops, I’ve been getting a bit behind on reviewing Swamp Thing, haven’t I?  The last issue I reviewed was #3, but I’ve still been reading and the comic has still been excellent in those intervening months.  That’s part of the problem, isn’t it?  When you’ve said a comic is amazing, 10/10, one of the best on the shelves right now, writing is great, art is great… what else do you say?

Let’s start by dealing with the elephant in the room.  No, Yanick Paquette did not draw this issue, though he did provide the cover, one of the most beautiful to grace this series yet.  In his place is Marco Rudy.  We’ll get it out of the way: no, Marco Rudy’s art is not as stunning as Yanick Paquette.  But Rudy is a very gifted artist in his own right, and makes a game attempt at crafting some adventurous, intricate panel layouts reminiscent of what has quickly become a Paquette trademark.  And he gets some great stuff to work with.  Bodies being sucked into tumorous flesh pits and transformed into Gigeresque monstrosities, warped mutant vultures, towers built from corpses, and young William Arcane apparently rotting gradually from the inside.

But while it looks good, it still feels different, which is a shame, as Swamp Thing has very quickly established a distinct aesthetic.  Part of the problem could be that Marco Rudy’s admirable efforts to channel the spirit of Paquette in his work are somewhat undermined by the loss of colorist Nathan Fairbairn.  Fairbairn’s rich, textured colors masterfully made the transition between Paquette and fill-in artist Victor Ibanez all but seamless in Swamp Thing #3.  But the sharper colors of Val Staples and Lee Loughridge make the change more jarring on this occasion.

Thankfully, one thing that remains utterly consistent is the writing of Scott Snyder.  In fact, this could be one of the strongest-written issues of the series thus far.  It’s impressive that, in a title called Swamp Thing, Snyder has now held off on actually giving us Swamp Thing for six months.  Back in my review of issue #3, I talked about getting a little antsy, wondering how long they could keep this up.  As it turns out, it was the right decision.  By putting the time into firmly establishing Alec Holland, Snyder has ensured I have connected with the character of Alec as a human being, which I’m sure will be an invaluable tether once he turns into that familiar big, green plant-monster and starts smashing stuff up.  His arc takes a really interesting direction this issue.  Before, I talked about Alec Holland coming across as a Jonah figure, shirking his duties.  Here, we get a particularly powerful moment, with Alec wading into the swamp, begging to be made into Swamp Thing again, finally accepting his destiny… only now its too late.

Particularly strong is the depiction of the relationship between Alec and Abby Arcane.  Alan Moore’s overarching saga was ultimately a love story, arguably one of the greatest love stories in comic history.  And I’m glad that remains at the core of the book now, with an added “star-crossed” element to it that makes it all the more poignant and bittersweet.  It should be fascinating to see what twists their journey takes in the issues to come, with Abby possibly being reinvented as a dangerous threat, as vital to the Rot as Alec is to the Green.

On this note, the foreshadowing of this idea was handled brilliantly in the monologue by William Arcane.  I was a bit dubious about a little kid being able to deliver so eloquent an evil speech, but he’s a demon child, so I’ll roll with it.  This sequence once again worked in Snyder’s talent for being able to approach obscure trivia at a terrifying angle.  And the imagery juxtaposed with it was suitably grim.  Swamp Thing started out with a strong horror vibe, but as the narrative has carried on, we’ve just been dragged deeper and deeper into the heart of darkness.  As it stands, the situation looks impossibly bleak for our protagonist.  And that’s before that last page…

DC has ensured that the first Wednesday of the month is always a treat for me, with the one-two punch of Swamp Thing and Animal Man ensuring quality reading.  I felt a little premature heaping hyperbole on Swamp Thing in its first couple of issues, but we’ve now accumulated nearly a trade’s worth of material – I believe next month’s Swamp Thing #7 will be the last chapter of the first collected edition – so I can now say with confidence that Snyder and his artistic collaborators are giving us the best Swamp Thing story since the Moore era, and a tale that can stand respectably alongside Moore’s masterpiece.

 

My Top Ten Comics of 2011

It’s been another great year for comics, and if there’s been a dominant theme of the year, it would be change.  Most notably, we had the big change of DC relaunching its universe in September.  In terms of my comic reading, there are some changes as well.  Marvel has been all but entirely cut from my pull list, while the aforementioned relaunch has seen me now juggling more DC titles monthly than ever.  A lot of titles that featured in my top ten last year, such as American Vampire, Sweet Tooth, Chew, Morning Glories and even The Walking Dead, failed to make the cut this year, though with the exception of Morning Glories, I still read and enjoy all of them.  Other honourable mentions include high-octane Western The Sixth Gun, stylish fantasy romp Demon Knights, and The Strange Talent of Luther Strode, which might very well have made the top ten if more issues had been released this year.   And that’s not to mention the comics of this year that I’m still meaning on getting round to: I finally read Daytipper this April, and if I’d read it in 2010 it would have had a good chance at topping the list.  But enough about what’s not on the list, scroll down and take a look at what did make the cut!

10. AXE COP: BAD GUY EARTH

In terms of boundless creativity, there was no comic this year to match Axe Cop: Bad Guy Earth, a feat made all the more impressive when you consider it was written by a 6 year old.  Many comics have tried to match that sense of spontaneous, zany joy so effortlessly created by Malachai Nicolle and his artist brother Ethan, but none quite managed to pull it off.  Axe-wielding, psychotic cops, flying, fire-breathing dinosaurs, using the power of prayer to make everyone in the world simultaneously poop their pants, the ideas and high concepts are fired out at a dizzying rate.  It’s also absolutely hilarious, with a new laugh-out-loud moment on almost every page.  This might not pack the depth and nuance of the other entries on this list, but you’ll be hard pressed to find any other comic that has as much pure fun.

9. SECRET SIX

Overall, DC’s New 52 initiative this year has most definitely been a huge success.  Sales are through the roof, and I’m buying more quality DC comics each month than I have in a long time.  But there have been bad points about it too, and there is perhaps no greater casualty of this relaunch than the loss of Secret Six: not just in terms of the title being cancelled, but in terms of the events contained within it apparently being erased from continuity to make room for the unfortunate Suicide Squad relaunch.  I had said repeatedly that Gail Simone’s offbeat supervillain team book was perhaps the most consistently great title on DC’s publishing schedule.  But while the plots were solid, more than anything it was the characterisation of this oddball roster of psychos and outcasts that made this series soar, with them becoming less like a team than a family.  In this final year of this 36-issue run (not including the two mini-series’ that came before), the knowledge of the impending end gave Secret Six added poignancy, and the emotional weight of saying goodbye to old friends.  And it is goodbye.  I’m sure these characters will all show up elsewhere in the DCU (many already have), but they won’t be like they were here.

8. JOURNEY INTO MYSTERY

 

How embarrassing for Marvel that, with all the hype that went into The Mighty Thor – the relaunched series from the powerhouse pairing of Matt Fraction and Olivier Coipel that began just in time to tie in with this year’s Thor movie – it ended up getting totally upstaged in the quality department by Journey into Mystery.  Sure, Journey into Mystery might not have the sales to match, but discerning readers quickly figured out where to get their best monthly dose of Asgard.  Indeed, this series from writer Kieron Gillen and a variety of artists (most prolifically Doug Braithwaite) could very well be the best comic in the Marvel Universe.  The surprising thing about this series as it has developed is that it’s truly an ensemble piece, with characters quietly building up complex, interconnected histories.  But the star of the show is undoubtedly Loki, here reborn as a child.  He still has the witty, manipulative nature of his older self, but has not yet been corrupted by a lifetime of disdain, so to a degree his innocence is intact.  It’s a compelling look at nature VS nurture, and makes Loki one of the most intriguing protagonists in comics right now.  Journey into Mystery spent much of 2011 making lemons out of lemonade with a Fear Itself tie-in that was better than the actual event.  In 2012, Kieron Gillen gets to tell his own story, and I’m fascinated to see where that story goes.

7. SEVERED

It was a good year for horror, with Severed being the first of several entries in the genre to make it into my top ten.  This Depression-era period piece by co-writers Scott Snyder and Scott Tuft and artist Atilla Futaki stands distinct from much of the rest of the horror output of the comics world by actually being scary.  While too many creators mistake making a reader recoil from the page in disgust and say, “Eeeew,” for frightening them, Snyder and Tuft know how to turn the screws and leave us as readers with a knotted feeling of dread in our stomach, waiting for something terrible to happen.  The whole bear-trap sequence in issue #3 in particular was a masterclass in simmering dread.  The pace is slow, and over 5 issues Severed has taken its time on having the paths of our youthful hero Jack and the monstrous, cannibalistic child-killer known only as The Salesman cross and intertwine.  But this has worked wonders, as the meandering plot has allowed us time to grow truly attached to the characters, making the horrific things that happen to them genuinely upsetting.  There are 2 issues left, and though I know it’s unlikely to end well for poor Jack, I can’t look away.

6.  ECHOES

 

While we’re on the subject of horror, this miniseries by Joshua Hale Fialkov and Rahsan Ekedal operated with a deep understanding of what makes the genre work so well.  Like some of the best horror movies – The Shining and Rosemary’s Baby spring to mind – Echoes retains for as long as possible a sense of ambiguity over whether our protagonist is plagued by external horrors or simply their own hysteria.  I won’t spoil whether it turns out to be the former or the latter, as you really need to read it for yourself, but I will say that the nightmare loving husband and diagnosed schizophrenic Brian Cohn finds himself in is utterly compelling, not least because Cohn himself is so well developed by Fialkov that we grow to care about him and, in spite of the genre, invest in his well-being.  But a big part of Echoes’ success is the artwork of Ekedal, perfectly measured to maximise tension and make the horror feel tangible and real.  I can see this being a very successful, very scary movie in the future, but this is more than just source material ripe for the picking: Echoes is a quintessential horror comic, as its creators skilfully use the tools of the medium to draw its frights.

5.  CRIMINAL: THE LAST OF THE INNOCENT

Before I read this latest volume of the acclaimed crime series by Ed Brubaker and Sean Phillips, the only exposure I’d had to Criminal was through the first volume, Coward.  I read that, and thought it was a good heist story, cleverly plotted and slickly drawn, but never felt desperate to try other volumes.  Perhaps because I read it around the same time I picked up the first volume of Scalped, which got a lot more of my attention.  But I don’t know what it was – perhaps my interest in the upcoming Fatale by Brubaker/Phillips, or perhaps the eye-catching cover of the graphic novel that drew me in when I was browsing for a graphic novel to try – but I decided to give The Last of the Innocent a go, picking it up as a last-minute Christmas present to myself.  I’m glad I did.  The Last of the Innocent is much better than Coward (which was good in its own right), not just in terms of the depth of the storytelling, but in the ambition of the visuals.  The two combine to give us a powerful tale of the cruelty of nostalgia, and the hell a man can create for himself while in search of something better.  At last, I’ve bought into the Criminal hype.

4. ANIMAL MAN

When reading about the various titles in DC’s New 52 relaunch, I expected Animal Man to be good.  I liked the work Grant Morrison did with the character, and reading books like Sweet Tooth and Essex County had already ensured that seeing the name Jeff Lemire on anything was like a watermark of quality.  But still, I was taken aback by just how good Animal Man was, standing out as one of the very best titles of the relaunch.  Perhaps it’s because, while Jeff Lemire’s storytelling is just as great as I’ve come to expect, with the family dynamic of everyman hero Buddy Baker and his wife and children acting as the heart of the book, the art of Travel Foreman took me completely by surprise.  It’s not been to everyone’s tastes, but I love it, his ethereal style adding an undertone of weirdness to even the more conventional scenes, but truly coming to life with the sequences of Lovecraftian monster horror.  When combined, the end result is one of the most distinctive titles of the Big Two.  I may have been taken by surprise after the first issue, but now Animal Man is a title I thoroughly expect to blow me away each month.  It hasn’t let me down yet.

3.  SWAMP THING

The other crown jewel of DC’s New 52, this one from the powerhouse pairing of Scott Snyder and Yanick Paquette.  While Animal Man was an unexpected pleasure, I had high hopes for Swamp Thing from the moment it was announced.  I hold the classic Alan Moore run in very high regard, ranking it as one of my all-time favourite comics.  So it is no small praise to say that Snyder not only lives up to the legacy of that landmark run, but expands on and enriches the mythology it established, finding new wrinkles and dark avenues that fit in so organically to the tapestry that it’s almost as if Alan Moore put them there.  But it’s not just Moore Snyder pays homage to, revisiting in new ways some of the original themes explored by Len Wein in the first ever Swamp Thing stories, restoring Alec Holland to the mix and examining who he is and what drives him when you take the big green plant monster out of the mix.  Paquette, meanwhile, continues the grand tradition of visual innovation explored by artists such as Bernie Wrightson and Stephen Bissette, giving us rich montages that, in spite of the gruesome subject matter they are often depicting, must still be referred to as “beautiful.”  Along with Animal Man, Swamp Thing is crafting an immersive mythology that stands as one of the most interesting corners of the whole DCU.

2. DETECTIVE COMICS

2011 was a vintage year for Batman comics.  Though delays hurt its momentum slightly, Grant Morrison’s Batman Incorporated has continued to impress, with a couple of great one-shot issues proving particularly memorable.  Pete Tomasi and Patrick Gleason’s Batman & Robin has been one of my surprise highlights of the relaunch.  Scott Snyder and Greg Capullo’s Batman, meanwhile, could very well be my favourite of all the New 52, and if it keeps on going the way it is, I’d say it’s already a strong contender to rank highly in 2012’s year-end list.  But if I had to just pick one Batman comic to place in the list for 2011, it would have to be Snyder’s previous work on Detective Comics.  Bruce Wayne was completely absent, with Dick Grayson and Jim Gordon instead taking centre stage in a dark, twisted powerfully drawn by Jock and Francesco Francavilla.  The idea that Gotham City itself is a kind of antagonist for our heroes is not a new one, but the execution of the idea was as compelling here as I’ve ever seen it.  The Black Mirror, the graphic novel collecting this 11-issue run, is already poised to enter the canon of all-time great Batman stories.

1. SCALPED

Yes, I know, I’m very dull and predictable.  It topped the list in 2010, and Scalped breezes to the top spot once again in 2011.  But the crime saga from Jason Aaron and (among others) R.M. Guera has earned its placing by being the most consistently excellent comic on the shelves, month after month.  The year got off to a powerful start with You Gotta Sin to Get Saved, a character-driven 5-part tale exploring how various members of our cast would respond when faced with life-altering decisions.  Some of those choices were surprising, others were crushingly inevitable, but all made for fascinating reading.  Then, Scalped got to celebrate a landmark 50th issue in memorable fashion, taking a break from the ongoing narrative to give us a standalone tale that nevertheless managed to concisely encapsulate the themes of the entire series.  And now we’re in the midst of Knuckle Up, where the agonising tension and the deaths of long-standing characters puts me in mind of The Gnawing, the gut-wrenching arc that helped seal Scalped’s spot at the top last year.  But perhaps the drama has even more potency this time round, tempered with the knowledge that the end is nigh, that after issue #60 the story of the Prairie Rose Indian Reservation and its residents will be over.  Savour it while you can, comic fans: one of the all-time great overlooked classics of the comic medium is reaching is coming to a close.  We’ll see if its final chapter can top next year’s list and make it a hat trick.

REVIEW: Swamp Thing #3

Anyone who follows my reviews/talks to me for more than five minutes will know that I absolutely love Swamp Thing, and that I’d mark it out as the single best title of DC’s relaunch.  Issues #1 and #2 were 10/10 comics, and the best new releases of their respective months.  After issue #1 set the stage and provided a startling debut that was laced with menace, issue #2 took things to another level with a dense narrative that added a whole new layer of complexity to the Swamp Thing mythos.  The standard has been set dizzyingly high, and with that my expectations.  Would Swamp Thing #3 continue the escalation, and would the series somehow manage to top itself again?

The way it works out, the narrative here is a little more subdued.  After the revelations came thick and fast in the previous chapter, here we don’t actually spend that much panel time with Alec Holland and Abigail Arcane, now reinvented as star-crossed lovers destined to be enemies.  I’ll admit, with the cover to this issue (and the thematically loaded image of Abby blasting Swamp Thing’s heart out of his chest) I was expecting an in-depth exploration of the pair’s storied history – in my opinion one of the all-time great romances of comics – with Scott Snyder once again skewing it and presenting it in a whole new light, in turn adding more depth and scope to another aspect of the mythos.  And we do get a bit of that here, but at this stage it’s mostly through allusion and foreshadowing of further revelations down the line.  I do like the tougher, battle-worn Abigail we get here, though.  If the Abby we knew in the earlier stories was Sarah Connor in The Terminator, this is her in her badass Terminator 2: Judgement Day phase.

Alec Holland himself has a couple of interesting beats, as he learns a couple of surprising things about himself.  But while I commended Swamp Thing #2 for keeping us so enthralled that we didn’t feel antsy about getting to Alec’s inevitable return to the role of Swamp Thing, three issues in I’m starting to feel that way now.  When the title character of your comic only appears on the front cover and in a one-panel flashback, the desire to get things moving starts to niggle at the back of your mind.

With the Abby/Alec relationship is placed on the backburner in this issue, what becomes the central focus of this chapter is the story of William, a boy with an extreme aversion to chlorophyll who must spend his life locked in a protective bubble.  Through him, we discover that just as Alec Holland has been chosen as the champion of The Green, The Black (also known as The Rot, or The Other) is also seeking a champion, someone with the same connection to the forces of death and decay that Holland has to life and growth.  The way William shifts from victim to terrifying threat is gruesome to behold, but also darkly compelling.

I love how Swamp Thing is currently complimenting Animal Man, where each title works as a story in its own, but if you’re reading both at once you get a tangible sense that this is the same war being fought on two fronts.  People seem to be tired of events and crossovers, but this is an example of crossover done well, when it legitimately feels like a story too big for a single book to contain.  It also helps that it’s the two best comics in DC’s lineup that are the sister titles.

A big part of the success of the first two issues was the incredible, boundary-pushing artwork of Yanick Paquette.  Such was his massive contribution to the unique atmosphere of Swamp Thing that I was initially concerned upon seeing a co-artist solicited for the issue.  I’ve seen enough examples of fill-in artists helping with pages leading to a comic that feels more like a patchwork than a coherent narrative to be wary.  Thankfully, this is not the case with Victor Ibanez.  The art style is so consistent throughout that, especially with Ibanez’s name being absent from the cover, I initially thought that Paquette had drawn the whole issue after all.  Ibanez works hard to draw in a style highly reminiscent of Paquette’s figure work, and the slick colors of Nathan Fairbairn do a great job in making the transition between artists feel largely seamless.

The one area where Ibanez doesn’t quite match Paquette is in his layouts.  Ibanez is a very talented artist, and if he’d been drawing Swamp Thing since issue #1, I’m sure it would still be getting praised as a very good-looking comic book.  But while Paquette certainly brings good-looking work to the table, what has really set his work on Swamp Thing so apart from the crowd is the innovation on display, the mind-blowing construction of panels into immersive, envelope-pushing montages that evoke the landmark work of Steve Bissette.  And as such, it’s the handful of pages Paquette does here that really stand out.  Just take a look at this image:

In the context of the narrative, the image is pretty abstract, its significance not yet clear.  But it’s haunting, and beautiful, and so jarring in its stillness – amidst a comic that up until this point has been dialogue-heavy and kinetic and flowing in its imagery – that it can’t help but make a powerful impression.

Paquette also excels in a double-page spread touching on the troubled history of Abigail and the Arcane family.  The central focal point recalls an image that will pack particular punch with those familiar with Moore’s run, and I got a kick seeing Paquette’s take on the infamous Anton Arcane.  The visual cameo of the Patchwork Man was also a real blast from the past.  Speaking of references to Swamp Thing history, did anyone spot that William’s doctor was called Dr. Durock, after Dick Durock, the actor who played Swamp Thing in the films and the short-lived TV series?

If Swamp Thing #3 might has lost a step from the first two issues, it’s only a step.  This is still superior comics storytelling, steadily setting the stage for an epic drama.  Once again, Swamp Thing and Animal Man are the best comics of their week, and stand proudly as the crown jewels of DC’s New 52.

My Week in New York: Saturday

I got up even earlier on Saturday, setting my alarm for the scary time of 6am, and was down at the Javits Center by around 8:30am.  I think that’s as much a testament to how slow I am in the mornings as it is to my earliness.  Even at this time, however, the queue outside the building dwarved even the big line from the day before.  I could tell that Saturday at New York Comic Con was going to be crazy.

Joe arrived early with a fresh shipment of stock, which was appreciated, as we were starting to run down.  Indeed, by Friday night we’d sold all the stock of Red Ten and Scam we had, which I suppose is a good problem to have!  With the increased Saturday traffic, we managed to get a lot more people at our table and looking at our stuff, but we were still having some trouble really hooking people and closing the deal.  Joe and I couldn’t help but throw Glengarry Glenn Ross references at each other: “Coffee is for closers!”  “A.I.D.A.!”  It was also really interesting observing how master pitcher Tyler would alter and adjust his pitch for each book depending on who he was talking to.  To read about his technique, and more notes from New York Comic Con, be sure to check out Tyler’s awesome ComixTribe column here.

One great moment of the day came from meeting Stephen Blaha, who I’ve known for years as Superferret on Superhero Hype.  He bought copies of The Standard #1 and #2, and we chatted for a bit about forum and RPG stuff.  One of the great things about travelling to comic cons in America in recent years has been being able to meet these people I’ve known for ages through message boards, but finally being able to put a face and a voice to the username.

I took a minute to do a bit of shopping.  Well, I say “took a minute”, but with how insanely packed the show floor was on Saturday, a brief journey to nearby stalls that would have only taken a few minutes before all of a sudden required a commitment of quite a bit of time.  From the Midtown Comics booth, I picked up a few gifts for friends back home, the first volume of the Starman Omnibus for myself, and a copy of Voodoo Heart, a collection of short stories by Scott Snyder.  This was the prose novel that first brought Snyder to the attention of the comics world, and though it’s not readily available in the UK, I was keen to pick it up and check it out.  Plus, I could add it to my hefty pile of signing material for Scott Snyder, as I already had samples from just about every other project he’s worked on.

Scott Snyder has quickly become one of my favorite comic writers, and he was one of the people I was most excited to meet.  I had been periodically checking his Artist’s Alley table over the first couple of days of the con, but he never seemed to be there.  And on Saturday, he’d left a note at his table saying he wouldn’t have time to be there much, and the best place to find him would be at his designated signings.  The first one was at the DC Comics booth.  Foolishly, I headed over to that one – clutching my pile of Snyder books –  a mere few minutes before the signing was scheduled to start.  The line was already massive.  And, in a bit of a dick move, the guy about 3 people in front of me let me and a few others wait and talk amongst ourselves for several minutes before turning around, shouting “SURPRISE!” and flashing his I AM THE LAST PERSON IN THIS QUEUE sign, saying no one would be seen after him.  So, that was a near miss.

I only had one panel to attend today, which was the DC Dark/Edge panel.  I’m not reading many of the Edge comics, but for me, the Dark titles have been the highlight of the DC relaunch, and so I was really excited to find out more about what was coming up from them.  I was lucky enough to get a seat in the front row for this one, which was an added bonus.  Before the panel started, I spotted Joshua Hale Fialkov milling around, so I ran over to say hello.  He kindly agreed to sign my copies of Tumor and Echoes, as well as I, Vampire #1.  When you read how screwed up the protagonists in his books are, you may be surprised to learn that Mr. Fialkov is a warm, personable guy, and we chatted a little bit about the British NHS and the history of the I, Vampire franchise.  I must say, getting the Fialkov books signed would be a big weight off my shoulders.  No, I mean literally: I would no longer need to carry around two hardcover graphic novels in my satchel bag each day.

I spotted someone else before the panel started: Scott Snyder!  Perhaps a bit rudely, I shouted, “Oy, Scott!” to get his attention.  You can take the Glaswegian out of Glasgow, but you can’t take the Glasgow out of the Glaswegian, it would seem.  I asked him if he had any plans to be at his Artist’s Alley table that day, as I’d just missed him at his DC signing.  He said he’d be at a signing at Midtown Comics later in the day, but if I just had a few things he could sign them now.  I told him I had a big pile, so it would probably be better waiting for the Midtown Comics signing.  He complimented my (Swamp Thing!) shirt and asked me my name, and I was left very happy at having met Scott Snyder, who came across as just as friendly as he does online and in interviews.

A blurry photo of an Animal Man #3 page by Travel Foreman that you've probably already seen in hi-res.

The panel itself was great fun, as we got treated to glimpses of art – cover and interior – for a whole range of quality titles.  Scott Snyder gave us a teaser of a villain who shows up in the next issue of Swamp Thing who sounds really great, and an ideal foe for Swamp Thing.  Apparently it’s a guy with control over decay, who can find any small piece of decay in someone – even a bit of rot in a tooth – and make it grow and spread throughout that person’s whole body.  Plus, he’s allergic to chlorofill, so has to wear an oxygen mask at all times.  Sounded really cool.  Some problems with dodgy mics up on the stage caused some delays, though, so by the time we’d gotten through everyone and their books there wasn’t much time for questions..  But still, a really fun panel.

Learning my lesson from the last attempt, I headed straight from the panel to join the queue for Scott Snyder’s Midtown Comics signing, a good 20 minutes early.  The queue was still sizable, and with the way it stretched out across the con floor, we were causing a bit of a fire hazard, and we constantly had people having to break through the line to get past us.  But I did get talking to people in the line, so the time went by quickly enough.  However, my heart sank when I neared the front of the line, and the moderator informed us we could only get 3 items maximum signed.  I looked down with sadness at my pile of 10 books, and with great difficulty, chose 3 titles – American Vampire #1, Batman #1, Swamp Thing #1 – for Scott to sign.

When I got to the table, Scott not only recognised me, but remembered my name.  That amazed me, as I was hopeless at remembering the names of even the handful of repeat visitors at the ComixTribe table, so given how many fans Scott must have met, that was quite a skill.  Living up to his reputation as the nicest guy in comics, Scott recalled that I’d had a big pile of comics I wanted signed, and said I could leave the rest of my stuff with  him, and he’d sign it all at the end.  This was a really nice gesture that was very much appreciated.  I gave him copies of The Standard #1 and #2 as well, thanked him again, and made my exit with my three signed comics, happy at meeting one of my fave writers twice.

Returning to the ComixTribe booth for a little while, I was pleased to meet Cesar Feliciano, the artist of The Red Ten, who had stopped by our table to help out for the day.  He also drew up a great artist edition cover of The Standard #1, which I was very pleased with!

Heading back to the Midtown Comics booth, a little after the end of the signing, I figured Scott would have left my comics behind the table for me to collect.  But to my surprise, he was actually waiting on the floor for me to come back to give them to me himself!  Again, the guy’s a total class act.  He rummaged through his backpack, and produced my pile of books – Voodoo Heart, Severed #1, Severed #3, Swamp Thing #2, Detective Comics #871, Detective Comics #875, Detective Comics #879 and another copy of Batman #1 – all signed.  In a funny moment, he almost accidentally gave me a copy of Batman #2 a week before its release, and had to take it back upon realising his mistake.  To be honest, I kinda regret not really saying anything to him but “Thanks” a few times when I could have been asking all kinds of questions about what lies in store in the future for some of my favorite books – I’d had a question all prepared about his future plans for The Joker that totally slipped from my brain – but I was just too chuffed for anything to come to mind.  Scott told me he’d read my comics, we said goodbye, and I left VERY happy, having met one of my fave writers thrice!

Perhaps I was energised by my shamanic encounter with Super-Snyder, but whatever the cause, when I returned to the ComixTribe booth, all of a sudden I found that I’d at last got into a proper selling rhythm.  Things started to take a real upswing where, after a quiet stretch, I picked a random person passing by through the crowd, pointed at them, and shouted, “YOU!”  I asked them to come over to the table, and we ended up selling them a ComixTribe package.  But the real turning point was a seemingly small detail, where I found that moving from sitting behind my table to standing in front of it made a huge difference.  Perhaps it was a body language thing, where I was now more closely connected to the passing trade, but for whatever reason, all of a sudden I was much more successful in grabbing people’s attention and bringing them over to the table.  And we started getting a much higher ratio of people actually buying something once we’d attracted them to the table.

Tyler, Joe, me (in a pose oddly like a Vegas showgirl) and Cesar.

Something that I discovered was a real boon to my salesmanship was my Scottish accent.  Tpically, I hate my voice, and I have come to accept that in America a lot of people just won’t understand a word I’m saying.  But it seemed to really work a charm in getting people interested in our comics.  I joked that it was because people couldn’t hear me when I said, “Hey, want to check out some cool comics?”  As a result, they’d come closer and get me to repeat myself, by which point I’d reeled them in and had them in position to get a closer look at my comics.  Whatever the cause, people seemed more interested because I was Scottish, and I started playing up that Scottishness more in my pitching, starting to make a bigger deal of showing people the pages of The Standard #1 featuring The Frying Scotsman – which always seemed to get a laugh.  Even more shockingly, my accent seemed to get me some kind of sex appeal!  Apparently my grating Glaswegian brogue sounds exotic to New Yorker ears, and it seemed like the number of women we sold books to surged on the Saturday.  I was getting the flirty body language and everything – is this what it feels like to be a “playa”?  At one point, I gave the whole ComixTribe pitch to one young lady, and when I was done, I asked her if she was interested in any comics, but she say, “No, I just wanted to hear you talk for a bit.”  Oh my!

In a way it was a bit infuriating, business really getting going once the con was more than half over.  But better late than never!  After being absent for much of the first couple of days, and underwhelming in my selling to the point of practically being a cooler while I was around, I was relieved that I’d found an approach to selling that worked for me, and helped me to start pulling my weight at the table more.  I even earned the nickname “The Sellin’ Scotsman” from Tyler, which was nice.  I was really pleased to start seeing copies of The Standard shifting en masse, and I managed to sell people on the other titles on the ComixTribe lineup as well.

Towards the end of the con day, I took a walk down to Artist’s Alley, and met Greg Capullo.  I’ve been a big fan of his work on Batman, but my main incentive for introducing myself was my knowledge that Capullo is the hero of Jonathan Rector, my friend and artist of The Standard.  I got Greg to sign two copies of Batman #1 – one for myself and one for Jon – and gave him copies of The Standard, explaining how much the artist was a fan of his work.  So perhaps Greg Capullo is now a fan of your work too, Jon!

I’m pleased to report we were selling comics right up to closing time, and a little beyond.  Saturday was a huge success for ComixTribe, and the best day of NYCC thus far.  My one disappointment of the day was not getting into the after-hours Black Dynamite panel.  Infuriatingly, there was a Dragonball Z panel in the same room immediately after it, so I arrived to a massive queue, populated mostly by young anime fans who quite clearly had no interest in Black Dynamite.  I was in line with a couple of other Black Dynamite fans, and once it became clear that we weren’t going to get into the panel, things started getting nasty.  These other guys started getting into a confrontation with one of the NYCC volunteers, who didn’t help the situation much by replying with, “Well, if you wanted into this panel you should have been queueing from Avengers this afternoon.”  In my repressed British way, I wasn’t up for getting into a fight when it was quite clear that no amount of shouting would get me a seat in this panel, so I told the increasingly flustered NYCC rep that I appreciated it wasn’t his fault, and dejectedly left the Javits Center.

After grabbing a quick Subway for dinner (so much for making the most of New York’s cuisine) I met up with Joe, and we headed out to the Indy Comics After-Party, an invite-only event at Blaggards Pub we had managed to score invitations to.  However, we didn’t see anyone there that we knew or recognised, and with a live band playing, the music was even louder than at Tempest a couple of nights earlier, so loud neither of us could hear a word the other was saying.  After a while, Joe and I gave up and headed out, relocating to the quieter, nicer Twins Bar and talking about politics and other subjects for a bit.  Oooh, I’m such a party animal!

Of course, Spider-Man loves NY.

Overall, Saturday was an amazing day.  I got to meet some great comics people, ComixTribe and The Standard really started to gain momentum, and the whole day was just good fun.  I was already starting to feel sad that the con – and my time in New York – would soon be over.

NEXT: An ode to cosplayers.

My Week in New York: Thursday

It had been fun seeing New York City, but with the arrival of Thursday it was time to get down to business: New York Comic Con was upon us.  After another 6:30am rise and a hearty breakfast to set me up for the day, I headed down on the brief walk to the Javits Convention Center.  I had scoped the place out on my first day in NYC, and it had seemed pretty barren, an empty vessel waiting for a sense of purpose.  But what a difference a few days make.  Now, the Javits Center was getting ready for New York Comic Con!

The Javits Center

Once I arrived, I discovered that Tyler James and Joe Mulvey – my booth partners, who would be bringing the tables, chairs and our supply of comics – had been held up in that notorious New York traffic.  And since we needed Tyler, who’d booked the booth, to get our exhibitor passes, I had to just sit around in the foyer for a while.  But eventually, the rest of the gang arrived, and while Joe seeked out a parking place outside, I got to meet the mighty Tyler James, glorious leader of ComixTribe, for the first time.  I always get a kick meeting people I’ve talked to online in person, and so far I’ve been fortunate in that I’ve not had an experience of someone I thought was alright over MSN or Skype turning out to be a weirdo in person (probably because I’M the one who’s the weirdo in person), and Tyler was no exception, turning out to be as smart and cool in the real world as the virtual one.

There was a brief scare where it seemed like our passes had been lost, or accidentally given to someone else, but thankfully it was resolved before too long, and we were kitted out with the Willy Wonka’s Golden Ticket that is a Comic-Con exhibitor pass.  Meeting up with Joe and his friend outside, we went through the arduous task of dragging our heavy bundles of stock and equipment from the car park to our booth on the show floor.  An interesting aside: over the course of the week, I only noticed that the escalator from the foyer up to the show floor had stopped working on two occasions.  The first was on this day, meaning we had to haul all our stuff up it like it was a regular flight of stairs.  The second was on Sunday, when we had to haul all our stuff back down it again.  Typical.

Another problem emerged once we located our corner booth just near Artist’s Alley.  Namely, that it wasn’t a corner booth.  We were located quite inconveniently next to what I can only call a massive China exhibit.  If that sounds vague, it’s because that’s the impression they gave.  It was this collection of 8 connected booths that ran in a big line next to where our booth was, all with the words CHINA written on top of them, but each with its own hazey subtitle, like “Skyworks Technologies” or “Guangzhou Daley Media Co” or something similarly uninformative.  And these booths were typically partitioned off, and often empty.  And I don’t just mean no con-goers stopped by – though people rarely did – I mean that even the exhibitors themselves were barely there.  It must have been an expensive bit of real estate, but obviously these guys must have had a lot of money to throw around to book all that space then not really use it.  And the problem with these massive booths was that they jutted right out onto the floor, far beyond the reach of our table, meaning anyone walking past them was automatically cast at a distance away from our table, breaking that essential passing trade connection.  On the plus side, I pointed out, we were at a good place to catch people headed to the nearby bathroom.

The ComixTribe gang set up the booth while I... take pictures.

I have to say, it was really exciting setting up the ComixTribe booth.  Sure, I got a little thrill laying out my comics at my table for the Glasgow Comic Fair, but this was on a whole other level.  Organising not just The Standard, but the rest of ComixTribe’s diverse lineup, reminded me of the stellar company I keep being a part of ComixTribe.  The absolute best thing about The Standard being published through ComixTribe is that I get to be a part of such a fantastic roster of talent, and an incredible lineup of titles.  I had already read and loved Runners, Tears of the Dragon and Epic, but once the booth was set up, I was able to sit down and read Joe Mulvey’s Scam, and The Red Ten by Tyler James and Cesar Feliciano.  Both are just great comics, which I highly recommend checking out if you possibly can.  Here’s the thing that helped me a lot while pitching all the ComixTribe titles over the weekend: I didn’t have to be dishonest in my shilling.  My enthusiasm and passion for each of these comics and their quality was absolutely genuine.

With the booth ready, we all headed out to a local deli for lunch.  And, like the sophisticated artistic souls we are, we spent the entire meal sharing puke, shit and fart stories.  Classy, my kinda people.  Afterwards, we headed back to the convention center, and I took the time to have a look around the show floor.  The layout was actually quite a lot like San Diego, only with less TV and movie booths, and more of a central focus on comics.  I also noted that Marvel had situated itself far away from the rest of the comics booth, instead settling down right in the middle of the video game section.  This struck me as a bit isolationist, and because it was so far off my beaten track, I actually never visited the Marvel booth save for passing by it on my way into the show floor in the mornings.  I’d say the trifecta of the DC Comics booth, the Image booth and the Midtown Comics booth felt more like the central hub of the show floor, with the well-furnished Archaia booth situated well in amongst them.

After a while, the doors opened to the public (at least, those with 4-day VIP passes), and the first day of selling began.  In all honesty, business was a little slow on this first day.  We did have a steady flow of eyes on our table, but we had our quiet periods.  My problem was that I couldn’t get my salesmanship down.  My pitch for The Standard was overlong and clunky, and I could practically see eyes glazing over as I launched into it.  I just didn’t seem to have a good knack for it, and was grateful that the affable Joe and the super-efficient selling machine that was Tyler were there to take my slack.

Shifting from my exhibitor hat to my fan hat, I took a wander around Artist’s Alley.  The first familiar face I got to meet was Mikel Janin, the talented rising star artist of Justice League Dark.  He very kindly agreed to sign my copy of Justice League Dark #1, and we parted on what I thought was a good note.  But then I realised, to my horror, that I had given Mikel my sharpie pen, and forgotten to take it back.  Now, those who know me from work will know that I am paranoid about ensuring nobody takes it from me, and I will stand and watch people use the pens they borrow fro me to make sure they give them back when they’re done.  So I launched into this awkward moment where I had to go back to this gifted artist I admire, and politely ask him to give me my pen back.  Thankfully, my subsequent friendly Twitter chat with Mikel would suggest this faux pas was not too disastrous.

The next folks on my list were Cullen Bunn and Brian Hurtt, the esteemed writer/artist team on cracking Western series The Sixth Gun.  Long-time followers of this blog will know I’ve devoted a lot of time to promoting this comic, reviewing the first graphic novel collection and several other subsequent issues and bestowing superlative but well-deserved praise.  I tried my best to convey this praise to the team in person, telling them that The Sixth Gun had so much content packed into each issue that every individual comic was a rewarding read in itself, and that this most definitely wasn’t a comic for trade-waiters.  I then gave them a trade to sign.

But perhaps most exciting of all for me on this day was the chance to meet Jason Aaron.  Regular readers may know that I have gushed about The Sixth Gun, but they’ll also know that I’ve lavished numerous dissertation-length odes of devotion to the seminal Verigo crime series Scalped, a title I’ve not been in shy in saying I’d rank as definitely the best comic on shelves today, and well on its way into entering the canon of the all-time greats.  Considering all this, getting to meet Scalped writer Jason Aaron was one of the things I was most excited about going into the New York Comic Con.  And I’m pleased to say he didn’t disappoint.  This is something that has struck me about all the folks in comics I’ve been fortunate enough to meet over the past couple of years: they’re all nice guys.  It must be really deflating to meet one of your heroes, and they’re a jerk.  But the comics creators I’ve had the chance to talk to have all been friendly, and keen to chat with their fans, and Jason Aaron was no exception.

At first, Jason bamboozled me a bit: when I produced Scalped #25 and told him that, after much painful deliberation, I had decided this was my favorite single issue of the series, he asked me the dreaded question, “Why is this one your favorite?”  I garbled at him in incomprehensible Glaswegian for a while as I struggled to come up with a good answer (I failed), and then I introduced myself as the writer of the Studying Scalped columns he had kindly linked to on his blog.  It was great that Jason knew who I was enough to thank me for the columns I’d written.  I also told him I was the guy who’d asked him to bring along Scalped #3, #15 and #16 to the con, and he responded by producing them from his backpack.  Getting these elusive comics given to me by the writer himself!  I was ready to pay double the cover price or more, but Jason amazingly said I could just take them for free!  What a classy guy.  With these issues in my collection, I was now the proud owner of every Scalped single issue save for issue #1.  I tried to fire a couple of quickfire Scalped questions at Jason before leaving.  Will there be any Scalped deluxe hardcovers in future?  Probably not.  Will there be any Scalped retrospective panels at San Diego 2012 or next year’s NYCC?  Again, probably not, but Jason did mention I could take part in some kind of series of closing interviews at the end of the series, which would be amazing.  I gave Jason copies of The Standard #1 and #2, then gushed some more about how Scalped was one of the greatest comics of all time, before finally making my exit.

In terms of stuff I bought, I was able to grab almost all the issues of Zot! my friend Jamie Fairlie was missing from his collection, and I picked up two T-shirts from DC’s Graphitti Designs booth: a Swamp Thing T-shirt, and something I’ve wanted for a long time: a grey Batman with a black Batman logo.  That’s right, none of that “black T-shirt with the black bat logo inside a yellow circle” movie bullshit for me, I’m a comics purist, baby!  And a nerd.

Back at the ComixTribe booth, Steve – the friendly fan from Jim Hanley’s – stopped by to say hello.  He had read and enjoyed The Standard #1 after buying it at the signing, so was here to get his hands on The Standard #2.  I have to say, this happened a few times over the course of the con, and it was the biggest compliment.  When someone buys and reads the first issue one day, and takes the time to come back the next day, tell you they loved it, and buy issue #2?  That’s quite possibly the most rewarding thing about writing these comics.  It’s a great feeling.  Steve also ended up buying the rest of ComixTribe’s lineup too, which was great.  Perhaps our first convert of NYCC.  Thanks, Steve!

Tyler and I at the ComixTribe booth.

Once the NYCC preview night wrapped up, I stopped back at my hotel to make a quick change and drop off my heavy satchel bag (this bag, filled with books I wanted signed, was the bane of much of my travels during the con), before heading down to Tempest Bar for ComixTribe’s Drink & Draw event.  Food was provided in the form of giant pizzas brought in from a nearby pizzeria.  Yes, that’s right, pizza again.  And these ones were MASSIVE, dwarving even the oversized slices from Pronto Pizza.  Quite possibly the biggest pizza I’ve seen in my life.

Drink & Draw started off quiet, but once it got going we ended up with a good crowd of comic creators at the event.  Now, I say “quiet”, but what I actually mean is that deafeningly loud music was banging away at all times, and it seemed like the louder I tried to speak, the louder the music got.  See, I just don’t get this.  I see a bar as a place meant for socialising, so while ambient music is fine, what’s the point of cranking up the volume so loud you can barely communicate?  And remember, I was trying to make myself understood to a bunch of New Yorkers with a thick Scottish accent as it was, so I was already fighting an uphill battle.

I did get to have a few good conversations, though.  In particular, I got to have some lengthy chats with Rich Douek, regular ComixTribe commenter, and writer of an intriguing title called Gutter Magic that I was able to get my hands on at NYCC.  And I also got one of Tyler’s friends to draw up an image for one of the artist edition covers of The Standard, which was greatly appreciated.

After hanging out for a few hours, I took my leave, feeling a little sick from the watered-down Coke and oversized pizza.  But it was a good kind of sick.  The New York Comic Con was off to a great start.  And it was only going to get better.

NEXT: I go to far too many panels.

REVIEW: Swamp Thing #2

I used quite a bit of hyperbole in my praise for Swamp Thing #1 last month.  I called it the best of DC’s New 52, I said it was the best issue #1 of any comic I’d read in quite some time.  I’ve now reread that first issue several times, and it holds up under repeat scrutiny as a perfectly-orchestrated return to the world of Swamp Thing, and a triumph for the whole creative team.  The difficulty with such hyperbole, however, is that there’s nowhere else to go from there.  Which is quite problematic in the case of Swamp Thing #2, since it’s even better than Swamp Thing #1.

One complaint I’ve seen other reviewers level towards the first issue of the series is that, for new readers, there wasn’t enough about the history of Alec Holland and Swamp Thing.  This wasn’t an issue for me, given my love for Alan Moore’s run, but anyone who did have such a problem will surely be left satisfied if they returned for this second instalment.  The first half of the book immerses us in the mythology of Swamp Thing and how Alec Holland fits into it all.  For new readers, this introduces concepts such as The Green and the Parliament of Trees, and gets the plot moving along by further establishing the monstrous creature that rose in the desert last issue.  This being now has a name – Sethe – and a backstory of its own, linked to that of the Swamp Thing.  I think, as an introduction to Swamp Thing, this issue does a great job.

But while this is accessible to new readers, it’s a real treat for old readers.  Scott Snyder is not just reintroducing Swamp Thing: he’s reinventing him.  Carefully threaded through this sequence is a revelation that nothing is quite as we thought it was, and he adds a wrinkle in the mythology that adds a whole new dimension to the character.  This is, in a lot of ways, like “The Anatomy Lesson”, arguably the most famous issue of The Saga of the Swamp Thing that Moore and Bissette gave us, and quite possibly my favorite single issue of any comic, ever.  Like “The Anatomy Lesson”, “When It Comes A’Knockin'” is the second issue of the run, with the previous issue following on from a status quo set up by someone else.  And like “The Anatomy Lesson”, this totally changes our perspective of what Swamp Thing is, but instead of doing it as a retcon, does it in a way that feels integral to what has come before, as if it’s rooted in a love for those earlier stories and the depths seemingly hidden within them all along, waiting to be dug up.

Snyder is certainly a fan of Swamp Thing.  That can be seen right from the opening page, a flashback to the life (and death) of the previous Swamp Thing before Alec Holland.  This is a character first alluded to all the way back in The Saga of the Swamp Thing #47, where Swamp Thing found a toy plane in the forest where the Parliament of Trees reside, and felt “an inexplicable sadness” upon touching it.  Here, we see how that toy plane found its way there, and the gaps in the story of the doomed pilot are filled in for us.  It’s like Alan Moore left these little nuggets of gold for later writers to uncover, as if this was the way the tapestry was always supposed to unfold.  Even the bad guys of that era could now be retroactively viewed as followers of Sethe: the nightmarish creature they invoked, the Invunche, is eerily similar to Sethe’s mangled servants in this issue.  It seems to me like Snyder is returning to the classic Len Wein characterisation of Swamp Thing, but is inserting that more human interpretation of the character into the a story containing the ambitious concepts and scope of Alan Moore’s work, mixing it all into something bigger and entirely his own.

But Swamp Thing #2 isn’t all talking heads and info dumps.  The second half of the issue gives way to a frenzied action sequence, culminating in the return of a favorite character from the mythos.  It would seem that next issue should provide another crucial piece of the puzzle of Swamp Thing lore for readers old and new alike.

But amidst Snyder’s careful pacing, some might be unhappy.  They might grumble that we’re now two issues in, and Alec Holland isn’t Swamp Thing yet.  By the looks of things, he might not even be Swamp Thing by the end of issue #3!  But that’s exactly the point.  Swamp Thing has cool powers, and is one of the most awesomely-designed characters in comics.  But Snyder wants our connection to him to be deeper than that.  He is setting this Swamp Thing, our Swamp Thing, apart from all those other Swamp Things through the ages.  And to do that, he is giving us reasons to care about Alec Holland, the man, before his inevitable transformation.  With each passing chapter, we are being immersed deeper in the mythology of Swamp Thing, and it’s at once familiar and inherently different because Holland – originally little more than a prologue player – is now immersed in it too.  We’re discovering this world anew with him.

In light of Action Comics #2, there is a lot of talk of Superman as Moses.  But if we’re looking for Biblical parallels, how about Alec Holland as Jonah?  He has a great responsibility, and he’s trying to run away from it, but no matter where he runs it’s going to claim him eventually.  The swtich in the comic’s central conceit from being a monster haunted by memories of a man he never was to a man haunted by memories of a monster he never was makes Holland a fascinatingly damaged character, one who says, “I’m not the hero you think I am.”  And that, to me, is an interesting twist.  The mantle of Swamp Thing was originally seen as a curse, but here Snyder presents it as an important responsibility, perhaps even a gift.  Swamp Thing is prophecised not to be an outsider or a monster, but to be a great hero and protector, and Alec’s reticence to return to that role is based largely on doubt about whether he can live up to that calling.

At this point, I’ve written over 1000 words, and I haven’t even talked about the incredible artwork of Yanick Paquette.  Every word of praise I uttered about the masterfully crafted page layouts when discussing last issue, I carry over to his work here, and then some.  The old Swamp Thing’s tale is presented to us amidst a network of vines.  And when Holland speaks of seeing these images through vines himself, we realise that Paquette is letting us see this narrative through Holland’s eyes, experiencing it as he experiences it.  Then, when we take a trip into The Green, the panel borders flourish into arrangements of flowers and greenery.  The highlight of the layouts, however, remains the sequences when the agents of The Other make their presence felt, with the panels seemingly breaking down and decaying before our eyes.  One page in particular stood out for me, where we see a fly buzzing along the border of the page, bringing the decay with it.  This instantly reminded me of Stephen Bissette’s stunning work in another classic Moore issue, “Love and Death”: another nod to the character’s history.

I want to take this moment to go on a brief tangent and praise the lettering of John J. Hill throughout this issue.  Paquette creates some visually-ambitious tableaus, some spreading across two pages, but we never lose sight of the order in which our eyes are meant to fall on each image.  Why is that?  Because through his speech bubbles and captions, Hill carefully lays out a trail that leads the eye unobtrusively from image to image.  This is an eample of how skilled lettering can really enhance the reading experience.

But back to Paquette.  It’s not just with the panel layouts that he excels.  The images within are incredible too.  Snyder gives Paquette some nightmarish stuff to draw here, and he brings it to life with pinache.  The Invluche (even if these poor folk aren’t necessarily Invulche, I’ll keep calling them that until told otherwise – it’s better than “twisty head people”) look suitably terrifying: the whited-out eyes make them look truly ghoulish, but the way the skin folds on their twisted necks makes you cringe, and in turn empathise with the fact that these mindless killers were once human.  I think the most unnerving bit of their appearance in this issue is that one of them talks.  To me, the thought that there’s just a little bit of the person they used to be left in there, rather than them simply being a mute zombie, is enough to give me the shudders.

If it wasn’t immediately obvious from the cover of the first issue, Paquette also renders a great Swamp Thing.  I love how he’s constantly changing from panel to panel, with branches growing and leaves falling off from his body.  Nathan Fairbairn helps here too, presenting a Swamp Thing who changes from summer green to autumn brown with the passage of time.  In general, Fairbairn’s rich, textured colors add much to the aesthetic of the book.

The solicits tell us that Yanick Paquette will be getting a partial assist from Victor Ibanez next month, with Ibanez taking over for the entirety of issue #4.  I have mixed feelings about this.  Paquette has made such an immediate impact on this title, to the point where I’m already having difficulty imagining what the comic is going to look like without him.  And I appreciate the sentiment that while short term delays suck, long term it would be a better investment to be able to release graphic novel collections with consistent, beautiful artwork from Paquette throughout.  But on the other hand, I’m selfishly thinking of the short term, and I don’t know if I could bear to wait more than a month for each new instalment of this saga.  And even back in the Moore days, Swamp Thing was a title that always had fill-in artists.  And while the downside was not having Bissette draw every issue, the upside was that artists like John Totleben and Rick Veitch – great in their own right – also got to leave their mark on the character.  All I’ll say is, Paquette’s going to be a hard act to top, and regardless of any requirement for fill-ins, I hope he keeps on returning to the title as primary artist for a good while yet.

It’s still early days, and the story is just starting to come together, but I already think that both Scott Snyder and Yanick Paquette could be shaping up to give us the finest work of their careers thus far with this Swamp Thing saga.  Issue #1 was a brilliantly-constructed introduction, and issue #2 is a masterclass in escalation and building upon the groundwork laid.  Right now, along the top shelf of my bookcase, I have a hardcover DC Comics Library edition of The Roots of the Swamp Thing, collecting the original Len Wein/Bernie Wrightson run, and next to it I have volumes 1-5 of Alan Moore’s The Saga of the Swamp Thing.  If this story keeps up the quality, I already yearn for a hardcover edition I can place next to those all-time classics.

REVIEW: Swamp Thing #1

Back in June, when the DC relaunch was first announced, the first comic that emerged as being at the top of my hype list for September, the one I really couldn’t wait for, was Swamp Thing.  I’m a big fan of the character, was excited about him returning to the DCU, and the pairing of writer Scott Snyder and artist Yanick Paquette seemed like a real dream team.  So, I plunged back into the old Alan Moore run, buying all the lovely hardcover editions DC has recently released.  Rediscovering this landmark run, I found it to be even better than I remembered, arguably Moore’s finest work, and I found a whole new appreciation for what Stephen Bissette was doing with the artwork, years (if not decades) ahead of his time.  Swamp Thing is, in my opinion, one of the best characters in DC’s roster, and him getting his first non-Vertigo series in around 20 years is a big deal.

However, as the months have worn on and the big day has drawn closer, my interest in the new Swamp Thing #1 waned ever so slightly.  Don’t get me wrong, every new art preview or interview from Snyder impressed me, but other books, such as Action Comics, Snyder’s own Batman, and more recently Stormwatch, began to surpass Swamp Thing in my personal anticipation stakes.  Oh me of little faith.  Today marks a vintage comic week, and a creative triumph for DC.  I was treated to great comic after great comic from this week’s offerings in the New 52, but standing head and shoulders above the rest as the best of the bunch was Swamp Thing #1.

There is an effective narrative device that Scott Snyder has used in a few of his works.  He begins both the first issue of American Vampire and the first part of his run on Detective Comics with the protagonist, through voiceover, reminiscing about a childhood memory, while the images being shown on the page cast these memories in a sinister new light.  This recurring motif also pops up in Swamp Thing #1, but what makes it all the more intriguing this time round is that the protagonist in question, Dr. Alec Holland, is a character who, until now, is known more for his death (and what followed) than any detail of his life.

At first glance, people might be put off by a Swamp Thing comic without Swamp Thing.  Based on the plot synopsis of this first issue, a rhetorical question seemed to hang in the air: “Should people care about Alec Holland even if he isn’t big, green and leavy?”  In short: yes.  Holland is presented as a man haunted by his past as Swamp Thing, a past that is hounding him, trying to reclaim him.  Plants and greenery seem to follow him wherever he goes, whether it towers ominously in the background or grow in vines and creepers around his feet.  One of the highlights of the issue is Holland’s monologue about the violent nature of plants, which has the unusual combination of being both educational and laced with menace.  But beyond this, Snyder’s characterisation of Holland gives us a sympathetic depiction of the survivor of a monumental trauma; a normal man who has gone through the death and resurrection cycle common in comics, but normally saved for superheroes.  This is best portrayed through a conversation between Superman and Alec Holland that makes up the centrepiece of the issue.  The idea that these two people – on the surface, worlds apart – are united by a common experience, is quite a powerful idea.

But this isn’t a comic that’s all about meaningful conversation and soul-searching.  Out in the desert of Arizona, something awful is happening.  Swamp Thing is a comic that has earned a reputation for delivering some moments of genuinely bloodcurdling horror, and Snyder is able to carry on that fine tradition with a truly gruesome sequence near the issue’s climax.  As this monstrous new threat reveals itself, some iconography comes into play that will be familiar to longtime Swamp Thing readers.  Those who are still haunted by memories of the Invunche – one of the most gruesome creatures to appear in Moore’s run – will get a chill at the fate met by some characters here, and it all but goes without saying that you can’t use a fly in a Swamp Thing without drawing up unsettling memories of Anton Arcane.  This is a story that I believe is totally accessible to someone who has never read a Swamp Thing comic in their lives and wants to see what all the fuss is about, but little Easter eggs like this make the road ahead all the more tantalising for those of us a bit more familiar with the mythos.

I’ve done a lot of gushing about Scott Snyder’s writing, but I would be negligent if I didn’t shower equal praise on the incredible contribution of Yanick Paquette.  Quite simply, this comic looks stunning.  From the very first page, with a cinematic zoom-in from the Metropolis skyline to Clark Kent’s face, followed by a macabre yet beautifully arranged double-page spread, we are immediately immersed in the world of the story.  Paquette is really channeling the spirit of Stephen Bissette here, with inventive layouts that turn each page into an intricately designed tableau, and panels packed with a deceptive level of detail.

Paquette uses all kinds of clever tricks to ensure Swamp Thing looks unlike anything else in DC’s New 52.  Something as small as making the panel borders black instead of white instantly sets it apart, DC Dark indeed.  And it’s in the panel borders where Paquette puts to use a trick that I found particularly clever.  Whenever the ominous, looming threat casting a shadow over this story makes its presence felt on the page, the neat, cirsp panel borders break down, turning ragged and uneven, and the panels within them become more wild and erratic in their layout.  It’s as if this primal embodiment of death and decay were eating through the very fabric of the page, rotting the images and the paper and seeping through to get us.  Indeed, when we see its giant, fly-covered eye, it seems to be staring out of the page, right at us.

This comic is a masterpiece of technical craft, both in art and writing (and let’s not forget the rich coloring of Nathan Fairbairn: this is a comic where green packs as much dramatic punch as in Green Lantern), and is the most exciting first issue of any comic I’ve read in quite some time.  It has human drama, it has horror, and it has mysteries and unanswered questions, including a big one that acts as the first issue’s cliffhanger.  But it doesn’t feel decompressed.  I got plenty of satisfying content in Swamp Thing #1.  But all the same, the wait for Swamp Thing #2 is going to be agonising.  One thing’s for sure, though: I won’t be forgetting what comic I should be looking forward to most this time.